Upcoming Projects: Gauntlet, Aqueduct, Luca, Nimbus, Lime + 5 more The Gauntlet (1v1, 2v2) - In Beta Testing Heads pop, skulls drop. 2-4 players. Description: Mid-sized 1v1 map designed for Headhunter 1v1. This new 1v1 gametype forces you to not only earn your kills, but keep them and get to the single capture point located in the center of the map. Do you take a risk and stack your skulls to get a Skullamanjaro, or play smart and score every kill? The map currently features 2 man cannons and a single jump pad located in the middle of the map. Also features a wide range of weapons including a sniper, a grenade launcher and 2 stackable overshields. Spoiler Aqueduct (1v1) - In Beta Testing Water will be spilt. 2 players. Description: A small open-air map designed solely for 1v1. This map is located inside a water processing facility, just don't fall in, unless you like to die of course. This map takes heavy inspiration from Quake Live level design; it features 2 jump pads leading to the top levels of the map, as well as a vast array of weapons including power weapons such as a grenade launcher, sniper rifle, a shotgun and an overshield. Keeping control of the weapons for yourself is essential, all the while denying your opponents the weapons in every way possible, even if you have to grenade weapons off into the water to keep control. Spoiler Luca (1v1) - 25% Done Spoiler Lime (1v1) - 90% Done 2 players. Description: Small single atrium map designed for 1v1 encounters. The map is designed around the idea of a single DAmp, which will be located in the center of the map and will only be obtainable by taking a man cannon onto a tiny ledge above the map where it spawns. *DAmp = Damage Amplifier, which is a custom power up that gives the player a 2x damage modifier for 20 seconds. Spoiler Hex (1v1) - Being Forged by JackassJon - Done, Unreleased 2 players. Description: A very small single atrium map designed for fast paced 1v1 matches. Spoiler Nimbus (1v1, 2v2) - 70% Done 2-4 players. Description: A mid-sized asymmetrical room based map built around a coil located in the maps center courtyard. The map takes full advantage of the forge system to not only give the players a beautiful and unique work of art, but to also bring an expertly crafted design into the experience. This map is inspired by all sorts of architecture, so the center coil will not be the only work of art present in the finished map. Spoiler Expect these soon. Update: Well, update. Lime is basically done, just needs to be walled off, which I could do in a day. I also have some bad news... my xbox got the RROD so I'm currently without a box and not under warranty anymore. Until I get the money, all these maps that are being forged by me and put on hold until I have the money to buy a new 360. But anyways, in the meantime I've actually designed a few more maps that are being forged by friends. Here they are: Luna - Being forged by Synatric Here's a 1v1 design called Luna that I just polished up. As the name suggests, this was one of the concepts I had for Luca before I settled on its current design, and I thought it could end up playing decently with a few changes. The geometrical flow of the map circles in a clockwise direction, but there are a few routes you can take via teleporter, jump pad and concussion rifle jumps to break out of that flow and out maneuver your opponent. The map was designed around an idea of a circular flow that gains height as you run around it, and then drops back down to the beginning of the circle to restart the cycle. Most of the power weapons should be placed in this circle to maintain the flow with a few placed outside of the circle to force engagements. The map also contains a lot of ninja ledges similar to Sword Base as I wanted to see how these fared in a 1v1 environment. Spoiler Darkmatter - Being forged by Leviathon (ILevvi) Well, Darkmatter is actually up for adoption. Designed when I was sick and on all sorts of medications, which obviously shows. It's not really a serious design, but I still like it, and might try to forge something like it in the future. It's a very linear 1v1 design that really just focuses on fast paced gameplay. I know it's probably close to impossible to forge while still having any object coordination, but there's still the possibility of extracting the layout and altering it slightly to allow it to be built with Reach's forge pieces. If anybody wants to have a go, send me a PM and we can talk. --- Update: Picked up my Leviathon. Spoiler Arca - Being forged by Leviathon (ILevvi) -In Beta Testing Been in a designing mood. Surprised how easily this came to be. Here's Arca. A fast paced 2v2/1v1 map based around the same design theory I used to create Sequence; a medium-paced room-based asymmetrical map where each room free flows into the next. Like Sequence, Arca focuses heavily on whole map movement rather than simply area control. Along with multiple perches to get the drop on your opponent, the map makes use of 4 different rooms on 5 seperate floors that flow freely into the next. The map would closely resemble Sequence in weapon layout as well. --- Update: Check the WAYWO thread over at MLG for in-game screenshots of the beta version. Spoiler
You sir are a god amongst forgers. These are looking like great ideas. Definitely looking like you're kicking back to the old school style gameplay of H:CE... You know, back when it was just you and a friend going head to head on split screen. Very nice.
It's amazing how you managed to set a completely different atmosphere within each map. Maybe it's just the angle but the two grenade launchers in Lime looks awfully close to one another, which may be understandable for bigger teams, but based on what was written it's 1v1. Seems kind of odd.
Oh my... Lime, is by far my favorite of the bunch. But wow, they all look good. Plasma said it best, each map creates it's own atmosphere. I'll be waiting for these x)
Wow NeXn! It's hard enough for me to make one map at a time, but I can't imagine what a task it would be to make 6 at once, well technically 5. These all look outstanding and that last pic...wowzers.
The grenade launchers are actually all set at 0 spare clips, so you have to constantly collect all 4 of them scattered across the map unless you just want a single shot. It forces player movement, and I really enjoy how it plays. @everybody else Glad you guys are excited. I wanted to give each map its own unique atmosphere and experience, because frankly, almost every map i play on feels exactly the same, with a few amazing exceptions. I also enjoy having multiple projects so when I get bored of one, I can work on another for a few days. Expect some of these to release in the next few weeks.
Wow, the day has finally come for me to use this picture... Spoiler Thank you, for giving me this opportunity.
/me really wants to see more of Nimbus. The only one of these I've forged through is Aqueduct, but I haven't played any of them. I'm not the greatest at 1v1s, but seeing as these are getting all the hype, I think I'll have to try them out sometime.
Bridge pieces are a life-saver. The coil took, if I remember correctly, 52 blocks. So I have plenty for a mid-sized 1v1 map. I also have 50 walls to work with, along with 50 rocks, of which I've already used 30 for a super secret reason, and to build the canyon area of the map, which will be shown later. Then of course I also have 100 inclines, of which I'll use a good amount for walls for the interior spaces. @AceOfSpades Even if you're not great at 1v1's, I encourage you to play it, because it's by far the most enjoyable experience in Reach, and in my opinion any Halo to date. I already have a decent lineup of 1v1 maps with Sequence, Aqueduct and The Gauntlet, and Zanno has Greenhouse, so learn the layout and weapon timers on those and I bet you'll really enjoy it. I encourage everybody to try this, not just you. Beta versions of Aqueduct and Gauntlet are in my fileshare if anybody is interested in testing.
Wow, these all look great. I did a quick run-through of Aqueduct and The Gauntlet, and I can't wait to play some matches on them. I'll definitely keep an eye out for their releases.
Yeah, I'm moving soon, so I'll probably release these sometime after I get all settled in and reconnect my house with internet, which is most likely in a few weeks. By that time Lime, Nimbus and Luca will most likely be in beta form as well, or atleast one of them. Also, after you run a few games, PM me your feedback on the maps if you have any.
I really like the looks of Lime.. However, I never play 1v1 maps... I wish you'd use your skills in a 4v4 map :'( I look forward to seeing you on the front page again regardless nexn
I might design a few 4v4 maps, I have a few concepts that I could throw into beta form, I just don't enjoy 4v4 as much as 1v1 in Reach. Btw, have you played 1v1 on this game? If not, you should definitely do it, because it's amazing if you're into competitive 1v1 games like QuakeLive and UT3 like me. And thanks, me too. Hahah
Nexen's form of 1v1 is by far the most enjoyable type that uses more conservative settings. The only 1v1 gametypes that I enjoy more are focus 1v1s and there are very few maps set up for the gametype. Nexen's 1v1 maps all have generally great gameplay (I have yet to play one that I felt was bad) and the only one that I dislike of those I have played (I have played sequence, aqueduct, and gauntlet multiple times each) is gauntlet. I feel the size is too big for 1v1, and it only plays a mid paced 2v2. Zealot seems more fast paced for 1v1. However, the map is not bad in any way, just not as good/fast as the other's in my opinion. I feel like if you were to modify the scale and remove the low part of the map in favor of something else, that the map would be much faster for 1v1s. Good job man, and best of luck with these map releases.
I have another 1v1 map half done (Not Charm) and you better not beat me too it and claim copy. hahaah. But seriously, your 1v1 maps are amazing, they're going to be amazing and they will get moar amazing. I'd like to play you a few times on your maps, if that's ok? Anyways, take a good look everyone, here are at least 4 moar features.
Nimbus looks SICKKK. Even if the gameplay is half as good as the aethetics, i would download it just to sit there and look at that wonderful structure you created. PLEASE FINISH IT! I am so exited! I can never get very many people so 1v1 and 2v2s are just what I like. Great Work.