Weapons can serve as gametype objective zones.

Discussion in 'Halo and Forge Discussion' started by Benzu Akamaru, Nov 28, 2010.

  1. Benzu Akamaru

    Benzu Akamaru Ancient
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    While inquiring the potential of weapons used directly with gametypes, I was surprisingly startled to find out that it was.. successful.

    You may make a player stand inside of a: King of The Hill zone, Territory, Headhunter Drop point, or Safe Zone, and while this is untested I believe it might work for Invasion capture points. Here is basically how gameplay is changed:

    King of The Hill: The weapon you are holding is the hill. This means that you earn points for every second you hold the weapon, and it cannot be contested, it can only be picked up from your corpse. This means you essentially not only have a moving hill, but you also have much of an Oddball type of scenario, except with two major differences.. 1. You can shoot, slash, or blow up your way out of situations a ball couldn't. 2. The hill can change while you are still holding the weapon, affecting gameplay. Meaning that you still hold on to your sword while the next lucky guy gets the Hill Sniper.

    Territories: The weapon serves as a Territory. Unlike a Hill, the Territory is constant, and you and your team essentially race for the chosen weapons, and your enemies do the same. Except now it's a team effort and you can get your team to hold multiple territories by... holding them.

    Headhunter Drop Point: I like this one. It means that only people holding the Headhunter Weapons can earn points for their kills. And as long as you are holding the weapon, you have easy access to collecting points, but you cannot score a Skullamanjaro, the only person who can is the person who patiently earns those skulls and then picks up the weapon. But like KoTH, the weapon can become useless just like that as the next guy's DMR quickly becomes the next Drop Point.

    Infection Safe Haven: It's every man for himself as the humans race to pick up the lucky gun that grants them immunity from the nasty zombies. But if you get too selfish and keep holding on to it, your gun will fail to keep you safe from all the zombies you have annoyed. Better run for the next gun. Teamwork can be utilized by allowing the invinciman to slay zombies while the other humans wait for their turn to be safe.


    While the suggestions above can be utilized in absolutely any map, here is something else you might want to consider:

    If you are playing on a custom gametype, you can set the Hill/Zone properties to alter the weapon holder, essentially making a superhuman out of the holder, along with anything other possibilities.



    Sounds Awesome! But how do I implement this in my map?

    It's extremely simple:
    Spawn a weapon,
    change it's shape from None ( I recommend a Radius of .2 and a top/bottom of .1 ),
    go to Advanced settings,
    change it's Gametype Label to the appropriate zone,
    and viola!


    I don't in any way Copyright this discovery, as I'm probably the 10,000th person to discover it in the world, but I'm just posting the info if you didn't know.
     
    #1 Benzu Akamaru, Nov 28, 2010
    Last edited: Nov 28, 2010
  2. TheUnseenForce

    TheUnseenForce Forerunner
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    I am not completely sure, so it would be a good idea to open up forgeworld and quickly set an object to the label and set it's shape to length = .1, width = .1, and height = .1. Then load it up in custom games and see if it works. To answer your question, no I am not sure, but I do not think it will work.
     
  3. Aschur

    Aschur Wubba lubba dub dub
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    whenever i set vehicles to capture points in invasion it keep the capture point where it spawns even if i move the vehicle, i would think that the same would be for weapons.
     
  4. Titmar

    Titmar Le Mar du Teet
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    Rook, thats because Flag and Bomb actually require the played to walk up to the object and interact with it. "Press X to grab flag"
    thats why it doesnt work with certain gametype labels.
    i am pretty sure that this idea would work fine, since the player doesnt have to interact with the objective, just to be in it
     
  5. Hey You

    Hey You Ancient
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    Interesting. I think I'll try this next time I hope on. It could make for some interesting gametypes.
     
  6. Benzu Akamaru

    Benzu Akamaru Ancient
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    Thread Edit: It works!
     
  7. Aschur

    Aschur Wubba lubba dub dub
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    I'm talking like territories, how you have to capture a point, it just leaves the territory where the falcon was.

    On a lighter note, saw the edit, very interesting.
     
  8. WWWilliam

    WWWilliam Forerunner

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    You might also like to know you can set Armor ability's as objectives so "the person" is the objective. Because weapons you could just swap at any time.
     
  9. Benzu Akamaru

    Benzu Akamaru Ancient
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    Veeeery interesting. Although I hardly see any practical use of a human objective over a weapon, BECAUSE weapons are exchangeable. This is because if you're not the human hill, there is no way you can compete for it, all you can do is kill the other guy out of spite. But with a weapon, swap, and tada, there can be only one.
     
  10. D0NTSH0OTME

    D0NTSH0OTME Forerunner

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    Known this for a while. An important thing to note, however, is that if you are currently holding a gun of the same type that is designated as the hill, and you pick the "hill" gun up as ammo, there will not be a hill until the gun respawns. An easy way to fix an potential ammo crisis is to edit the hill traits so that anyone carrying the gun gets infinite ammo. I actually have re-created Goldeneye 007's Man With The Golden Gun game mode by doing this, I just have not created the accompanying maps for it yet.
     
  11. Noxiw

    Noxiw Ancient
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    This isn't really news is it? I've played a few customs with these settings present.
     
  12. Benzu Akamaru

    Benzu Akamaru Ancient
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    Another suggestion: Hills are power weapon exclusive. Or Energy weapons.


    I didn't say it was. I just noticed there wasn't anything I could find for it in the Forge Discussion. This is just an FYI thread, not a breakthrough thread.
     

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