MAUL

Discussion in 'Reach Competitive Maps' started by Shurshacker, Nov 28, 2010.

  1. Shurshacker

    Shurshacker Forerunner

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    Recommended Gametypes: Neutral Flag, Stockpile, Slayer, Crazy King
    Recommended Players: 4-10

    MAUL is a symmetrical map forged in the Colosseum. Separate walkways extended from Red and Blue bases and converge on the central hard point of the map where the Rocket Launcher spawns. A lower level of the map allow for traversal between two side bases and underneath the central hard point. Long ramps extended downward from each side base to the lowest section of the map where the neutral flag spawns. Bring the flag up one of the lower side base ramps, or make your way around the large shield door to the back of the flag spawn section to a send node which transports you to the violent lower level of the central hard point (seen in the fifth image). Good luck from there. ;)

    I designed MAUL for Neutral Flag, but Stockpile, Crazy King, Oddball, Headhunter and Slayer all work well.

    A kill volume exists a few units above the floor of the Colosseum and visual queues suggest a moat-like don't-jump-here vibe.

    Power Weapons:

    Rockets at the central hard point
    Shotgun in the covered bunker at the lowest point of the map (neutral flag spawn)

    Long time lurker, first time poster. Please excuse any forum faux pas. Constructive criticism welcomed.

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    #1 Shurshacker, Nov 28, 2010
    Last edited: Nov 28, 2010
  2. I Killed Kenny

    I Killed Kenny Forerunner

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    This map looks legendary you got my DL ill post again after I get a chance to play.
     

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