The pelicans are just for decoration. Overview of the main battlefield. Looking at yellow lift from the back of green. Looking at rocket spawn/river/yellow lift from the front of green. Down the green tunnel. View of the river/bridge from yellow. From the very top of yellow lift giving an overview. The long jump from redbase to the lift outside of bridge. Walkway from redbase to outside the bridge. Overview of the whole map. River entrance to red-side bridge lift. Back of green/grenade launcher spawn. This map is by far not in it's finished state and I really would like as much feedback as I can get on how to improve any aspect of it. Try to get out of bounds, find camping spots, and generally try to break my map. Any and all comments are appreciated. Hope to see lots of feedback. Happy hunting forgehub! Weapon List Rocket (yellow lift) x1. Shotgun (bridge center) x1 Grenade Launcher (green lifts) x1 DMR x10 Needle Rifle x2 Plasma Pistol x2 Plasma Grenade x2 Frag Grenade x10 <3 Eacrataes
I like the overall design of the map, very original. I wonder if the lines of sight are too long and too open though. Also, your pictures are tiny, I had to go to Image Shack to see them. P.S. are those explosions always there, or are they just to make the pictures look cooler?
the explosions happen every 30 seconds. I was worried about the openness of the map as a whole, but as far as i've playtested, it really hasn't been much of a problem. [br][/br]Edited by merge: Just made the pictures bigger for ya FlyingshoeILR. Updated weapon list. And after a couple more playtests, im thinking of changing the 1 way shields on the bottom to a 2 way blue shield on each side. Caught a mad case of camping on the bottom there. What do you all think?
i liked the way this map is set up although the sightlines did seem long at times. if i were you id stagger the big blocks along the top of the generator area some how definitely do this id like a better way to get away from gun fire in that main area
Update:27November2010 -One-way shields removed -Replaced with two-way shields -Cleaned up a random sprint powerup -Added in another soft kill zone to prevent players from leaving the map