Description: A multi leveled building situated on a lovely beach :twisted: infected with zombies. Run, hide, and shoot on over four floors including a basement and an attic. Hold down the house while staying warm by the fire, or drive around on a mongoose while avoiding the zombie horde. Work your way up floor after floor eventually reaching the safe house, and escaping the zombies. If you liked the first one this one offers better gameplay that keeps the players involved. THE BEACH HOUSE INFECTION GAME TYPE IS NECESSARY FOR PROPER PLAY OF THIS MAP. The game type is used to make the vehicles appear as well as the safe haven to be created in the safe house at the end. Back of house Back of house (w/o FX) Front of house Front of house (w/o FX and safe house) Side of house Side of house (w/o FX) Basement Basement (w/o FX) 1st floor living room Stairs to second floor 2nd floor hallway 2nd floor hallway (w/o FX) Attic Attic (w/o FX) Safe-house
Why did you double post this? It has the same description and the same pics. You just called the thread a different thing. Look http://www.forgehub.com/forum/reach-casual-maps/114303-beach-house.html
It is a lot different from the first one. Although it does take place in the same house it is more involved, and not such a basic infection like the first. They gain access to higher floors as time goes by each round, and when it reaches 1 min left in a 4 min round the safe house spawns. If they make it to the safe house they are invulnerable.
Ok just making sure because this is a pretty cool looking casual map. It is fun to play when you don't feel like playing a game that takes skill =)
Ya I know what you mean I really like infection maps, but I didn't really like any of Bungie's so I made this one. Thanks, I will check out your map!!
if its the same map, you don't need to post another thread with a slight change in gametype. Just link to the new gametype in your original thread. Or if this is a version II of the same map you could just update your old thread with it. Doing this pushes down other good maps that deserve attention too.
You should delete the fx's before taking pictures, it helps show off the map better. Right now the pictures are just too dark to judge.