Beachside

Discussion in 'Reach Competitive Maps' started by Greasyhippo, Nov 25, 2010.

  1. Greasyhippo

    Greasyhippo Ancient

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    This is my second Forgehub map post but I have made many maps before. This is an Invasion/Invasion Slayer map but mainly built for Invasion. It is different from normal invasion, in that it has the second tier as arm the bomb (assault). The map is called Beachside and is featured on the island and cave beach. It is noteworthy that after phase 1 the middle area starts being covered with human vehicles, weapons and sandbags.

    Phases:

    1.
    Territories - Capture 1 of 2 outposts to advance to the next tier.
    2. Assault - A bomb appears at the captured outposts for Spartans to breach the Covenant base on the cave-side beach. There are no entrances into the base as Elites spawn there and could allow Spartans to "camp" the core for phase 3.
    3. CTF - Capture the Data Core from the top floor of the base and return it to the heli pad. Detonation of the bomb destroys all 3 One-Way Shield Doors and the "switch" teleporter. Creating 4 entrances.

    Recommended 12 players.

    Map Download LINK

    Gametype Download LINK

    Here are some pictures:

    1.Overview of the Attackers (humans) spawn area.

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    2.Behind view of Spartans Spawn

    [​IMG]

    3.Overview of the Middle area of the map - Capture 1 of 2 outposts (phase 1).

    [​IMG]

    4.Overview of the Covenant (defenders) spawn area.

    [​IMG]

    5.View of the Main Structure/Entrance to Covenant Base.

    [​IMG]

    6.View from inside/next to the structure

    [​IMG]

    7.Overview of the Covenant Main Base - Contains the data core (phase 3) it's walls are breached via phase 2, using the bomb (destroys the one-way doors).

    [​IMG]

    8.View of inside the covenant base - Capturing the core from the top level (Phase 3)

    [​IMG]

    That is all the pictures for now but there is some things you should know before you play.

    The map looks somewhat one-sided but there are a few sneaky side-routes which you can find to give you the upper hand. Look around and have some fun.

    IMPORTANT NOTE: The Elites (defenders) have a basic switch they can activate to let their team members back inside the base for phase 2. There is teleporter located at the left side of the base (when looking toward the middle from the base) which opens via destroying the fusion coils which block it. The blocked Receiver in located bottom floor of the base at the back. Just call out to a mate and they can blow up the fusion coils allowing you entry back in the base (the fusion coils reset every 5-6 seconds, so be quick!).

    Map Download LINK

    Gametype Download LINK
     
    #1 Greasyhippo, Nov 25, 2010
    Last edited: Nov 25, 2010
  2. Hogframe

    Hogframe Ancient
    Senior Member

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    Here's a tip for any future maps you put out. Try and find a way to balance both teams without using "hidden pathways" etc. When making a map, you need to always think about what someone who has never played on it before and has never recieved instructions from you will want to do. That is the majority of people who will play you map, and if they don't like it their first time through, they won't want to play it again and it probably won't be shown to other people.

    Also, the "switch" also goes against this rule. How is someone who has never played this map before supposed to realize the switch's purpose?
     
  3. Greasyhippo

    Greasyhippo Ancient

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    Yea i do realise this, but it's the only was to keep my map working for phase 2. You need a switch to allow team mates in but keep attackers out. As for the "secret" paths, they are.. not that secret, i used ramps and obelisks and other objects to try alert you to them so i guess secret isnt the right word. Ill definitely improve on the next map i make by planning it out more. Thanks for the criticism.

    BTW: there are 2 mongeese which spawn in phase 2. 1 warthog which spawns in phase 3 and 2 ghosts which spawn in phase 3 also.
     
    #3 Greasyhippo, Nov 26, 2010
    Last edited: Nov 26, 2010

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