We're creating a map, TrenchWars 2, and we've gotten pretty far: only to realize bungie completely screwed up territories. In Halo 3, when you captured all the territories in a neutral territories game, the game would end after about five seconds. When play-testing our map, with horror we found that this is no longer the case. When you capture all of the territories, the game doesn't end, but simply gives you more points. Simply put, it plays like domination now. Is there a fix? Am I doing something wrong? This is going to ruin our map.
That won't work, unfortunately. The players fight over control of a linear city, and the only way to win is supposed to be to get to the end of the city and capture the last territory, therefore driving the enemies out. The territories are instant capture and don't lock, so they are more of a representation of how far your team has pushed forward. If there isn't a way around this, can anyone give me suggestions on how to adapt the game to be similar or the same, with another gametype?
Actually, have you tried choosing land grab and turning capture lock off? I'm not sure how you want scoring to work (if at all), and I still don't think the game will end if the opposing team recaptured all five. So you know what? F my stupid land grab idea. /dies
You could put score to win 5 and score from territory capture to 1, so when you have captured all territories, round ends.
AFAIK you cannot adjust Territory capture score. You get points based on how long you hold the Territory. Even if the score were adjustable, your method would mean that a team need only hold one Territory for ~5 seconds.
Invasion. Set each phase to territories. You would be limited to three, but it's the best solution I can think of.