Hello, I'm having a problem that is pretty much killing my racing map. I have 4 checkpoints total, but there appears to be a duplicate of checkpoint 2 that is invisible in forge but shows up when I actually run the map in custom. It floats just above point 2. I've tried deleting all hill objectives using the "Delete all of this type" option, but this does not delete the invisible one, and when I run the map in custom it is still there. The big problem with this invisible checkpoint is that it is facing a weird direction and if people die, they respawn in either the real one or the invisible one in the wrong direction. Has anyone else here encountered something similar?
If you'd be so kind as to upload it to your fileshare I wouldn't mind taking a look at it and seeing if I can figure it out, along with allowing anyone else to do the same.
had the same problem on an earlier map, as have many others. your problem is that somewhere during your forging process, you accidentally set an object to have the gametype label for race_flag. the object is likely located near where the wrong checkpoint is floating. load the map in forge and check the gametype labels of your objects.