Multa Orbis

Discussion in 'Reach Competitive Maps' started by Presipope, Nov 23, 2010.

  1. Presipope

    Presipope Ancient
    Senior Member

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    [​IMG]
    A research installation off the coast in place to test a prototype power supply. 2-8 players. Slayer, Assault, Flag, Stockpile

    Original Concept
    I really liked the dish as an object, so I decided to make an entire map mostly centered around using the dish as much as possible. This resulted in a plus sign layout to the map, with each end of the "plus" being formed by dishes. Consequently, that also resulted in a lot of variation for the ground, which I then carried on to use awkward angles that you would not normally see.

    Main Weapons
    Shotgun
    Located in the middle structure on orange, viewable in screenshots. High respawn timer, one extra clip.
    Sniper
    Located in the little green room, which is situated at the center bottom level of green side. Weapon not physically viewable in screenshots. High respawn timer, one extra clip.
    Grenade Launcher
    Located on the far back top level of green side. Viewable in screenshots. Average respawn, 2 extra clips.

    Basic Weapons
    DMR x5
    Plasma Repeater x2
    Needle Rifle x2
    Plasma Pistol x2
    Frag Grenades x2
    Plasma Grenades x2
    Needler x2

    Miscellaneous Information
    The name from this map means "many rings" in Latin, or so Google Translator tells me. =P Multa Orbis is my entry into the Forgetacular contest for team slayer, so that is all I tested it for. The other gametypes were added in before I posted it to my file share without tests, but with how the spawning already worked I assume it will work just fine for the team games I selected. I also know I spelled assault wrong in the actual maps description, but I already submitted it to the contest, so I'll have to change that later lol. Onward into the screenies!

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    Thanks a million!
    To everyone that helped me test! I remember when I did the full scale renovation, raising everything up a couple levels, which really made the map flow so much better! Couldn't have done it without you guys ;^P
     
    #1 Presipope, Nov 23, 2010
    Last edited by a moderator: Nov 23, 2010
  2. Dizzyman572

    Dizzyman572 Forerunner

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    OH MY GOODNESS! Why hasn't anyone posted yet, this map is awesome! It reminds of a failed map I tried to make awhile ago, but even if it didn't fail It wouldn't compare to this. Awesome job man.
     
  3. Titmar

    Titmar Le Mar du Teet
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    nice job man, i remember playing a few rounds on this during testing with you.
    Great job on the symmetrical arena feel, you did well at designing it.
    i havent had a thorough enough of a play session to provide a proper review
    but the game i played, i did enjoy.

    congrats on the final comletion, i look forward to playing more on it =D
     
  4. Devinish

    Devinish Ancient
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    This map makes for some pretty crazy games. The matches of Slayer DMRs we played were well balanced and fast paced. I'm glad you made the tweaks that were mentioned during all the tests. This is a sure download for anyone looking for a FFA or Team Slayer map.
     
  5. Cosmic Rick

    Cosmic Rick Ancient
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    Ooh, it's all posted and stuff. Nice work on the various iterations of this map. You consistently improved the layout into something totally playable and enjoyable. I'm just sad that it's not as easy to send people on the runaround with hologram/man-cannon combos anymore. Also, I submitted to CTF rather than slayer, so now we're not competing. Yay! lol.
     
  6. siberian w0lf

    siberian w0lf Ancient
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    Ooh! Glad to see you got this tested. I love the geometry in this map. There's very few places in this map that have flat ground, so it's a really nice change up from the norm. The spawns also worked very well when I tested, which is a good sign considering I was in an early test. I'm looking foward to playing some more on this map.
     
  7. Nutduster

    Nutduster TCOJ
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    Is it not hard to move around on? Judging from some screenshots, especially the last two, it looks like the footing would be really finicky and tough to navigate in the heat of combat.
     

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