This the final version of Rebirth with fixed gametype spawns and a few tweaks. This map hit Most Downloaded Top 50 and Most Recommended Top 50. Hope you enjoy. It is set up for all Matchmaking game variants except for BTB, Invasion Variants, and Race Variants. The Breakdown: => The top of the map consist of open areas with a few buildings giving you a height advantage, but not a range. The map is small enough to make good use of ARs and other automatic weapons, but a DMR never hurt anybody. => The bottom of the map is a more sectioned off area with the Sword Room at the heart of the map. With more cover than open shots the bottom of the map becomes the safest route from fire but possibly a deadly ambush for the unexpecting. => The gameplay is fast paced but it is also determined on how a team plays. Is your team holding off the downstairs or are the shooting it out for top control. Power can change very quickly once a player goes down but upon respawn theyre never to far to go. A key note is for asymmetric gametypes (including Stockpile & Headhunter) that the spawns do not play Red vs Blue base but rather Rocket Building vs Sniper Bridge. Power Weapons: => 1x Rocket Launcher with 4 rounds total => 1x Sniper Rifle with 12 rounds total => 1x Energy Sword with the full 100 => 2x Shotguns with 12 rounds in each total to avoid a massive amount of Shotgun ammo Other Weapons: => 4x DMR => 2x Needle Rifle => 2x Plasma Repeater => 1x Plasma Pistol => 1x Needler => 8x Frags => 8x Plasma Sniper Bridge Rocket Building Shotgun Lift Mid Lift on Bottom Sword Room Top View
Wow, this is a quality map. I'm thorougly impressed with how it looks, very reminiscent of Lockout and The Cage kind of mixed together. It's got my DL, I'll tell you how it goes.
This reminds me a bit too much of ATOM but ill DL and respond soon, I like the Lockoutesque style tho. Reserved.
Rebirth and Atom share no similarities. Rebirth took ideas from The Cage, Lockout, Guardian and Pinnacle to be made. Though many people think it is similar to Atom the two maps are completely different, Atom focuses more on lower and side areas while Rebirth focuses on the open central area with the outerlying paths as risk reward choices.
This looks great man! Diggin the layout, like someone said before me, it looks reminiscent of Lockout. One thing I don't like though is the use of your buildings. Buildings in my opinion are the forgers easy way out of spending more time on a more unique structures. It doesn't look bad and I'm sure it plays well, but it's nice to know when the creator takes the time to create cool buildings out of something other than the building pieces. Just my two cents.
Though an easy way out I wanted the pinnacle building due to being a good base and the lockout 3 story was added to add a lockout feel. If the map hadn't hit the item limit I would have been able to redesign the bases. But after many play test the buildings seem to suit the map. Idk if it's just being used to them or not but I'm glad to er the compliments.
I'm impressed by this map at first look. The only initial concern I may have is the diagonal bridge walkways leading out towards the sniper area seem a bit out of the way. I'm wondering how many players will actually be around that side of the map once the sniper is obtained. I'll download and check it out. Nice map.