Outcrop

Discussion in 'Reach Competitive Maps' started by BrokenEye, Nov 24, 2010.

  1. BrokenEye

    BrokenEye Forerunner
    Senior Member

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    Outcrop V2

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    My first symmetrical team slayer map (seriously, I've never made one before), Outcrop is based around a small network of bridges and catwalks securely attached to a sheer cliff-face. Red and Blue bases are at each end connected by two bridges and a tunnel. In the center, kill balls roll down a track from a hole in the cliff at regular intervals, passing through the middle of one of the bridges before plunging into the waters below.

    [​IMG]
    Red Base

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    Blue Base

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    Outer bridge with covered area in the middle

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    The tunnel

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    Inner bridge

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    Kill-ball, with an annoying tendency to completely screw up the lighting in the screenshot
     
    #1 BrokenEye, Nov 24, 2010
    Last edited: Dec 2, 2010
  2. WrecKaGe

    WrecKaGe Forerunner

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    Nice first attempt! Looks like you gave it a good go but unfortunately there are some gameplay issues that would be problematic when playing on this map. Mainly its the fact that the only way from base to base is across narrow bridges. The reason why these are not a feature of top rate maps is that they restrict movement. For example, if a player is travelling along the outside bridge on your map, he can only go forwards or backwards. The problem with this is that, when faced with overwhelming opposition, the player cannot run away and nor can he hide behind cover as there isn't any in this instance. Increasing movement options and adding sufficient cover would certainly improve your map. Another suggestion would be to be more original with your design. Rather than using a pre-made building piece for your bases, you should build it from scratch. This means you can build the base around the design of the map rather than the other way round. You could add height variation and aesthetic features to the bases to further improve this map. I hope this helps :)
     

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