Red Base [br][/br]Edited by merge: Center (Water side) ***Screenshot has the roof removed JUST for the picture to show the base interior.
This is pretty nice looking. From what I can tell, it has an outdoor portion along the beach as well as an indoor version. That's pretty unusual for Reach, but I like it. A couple things that look like they could be changed: -The windows in the last picture look a little awkward. -The map seems a little small for all of those vehicles. -The interior seems really cluttered around one area, then really open in the other. Add some architecture on the open areas.
I really like that you resisted the urge to submerge further into the water. My problem with some of these maps using the water as a feature practically has you swimming neck deep. Kudos to you. I don't think it looks too small for vehicles from your pics and I'll have to investigate the claims on the interior being too cluttered. I think this map has great potential.
-Windows in last pic are pitched so the glass is paralel to the floor and can be seen thru. I was attempting to find a different way to use them lol. I wonder if I frame them to make them more of a solid shape. -The size of the map is about 20-25% bigger then Rat's Nest and I am a little concerned that the center may be a bit tight, so I will definately try to get a game of BTB going on it to see how the vehicle mayhem works out. -any suggestions on how I should go about filling n the outer areas plasma? Ty about the water Dumb Cat, I have liked since first forging in reach how the grids can be used as undrwater flooring without seeing it.