Industrial

Discussion in 'Reach Competitive Maps' started by mich012, Nov 22, 2010.

  1. mich012

    mich012 Ancient
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    Industrial. (this is my first competetive map, constructive critisism is welcome)
    A UNSC industrial port, now turned into a war zone.

    It features a five levels, three different levels on the centre bridge and a cool aesthetic crane.

    Industrial is a fairly large map best suited for large games of slayer or capture the flag, now time for the pictures!!

    [​IMG]
    red base

    [​IMG]
    Blue base

    [​IMG]
    Overview

    [​IMG]
    [​IMG]
    Overview of centre bridge

    [​IMG]
    bridge middle level

    [​IMG]
    Bridge lower level.

    That was Industrial, thanks for looking.
     
    #1 mich012, Nov 22, 2010
    Last edited: Nov 23, 2010
  2. Madpond

    Madpond Forerunner

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    images could be bigger otherwise great map!
     
  3. SpecterCody

    SpecterCody Ancient
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    When you save a picture from fileshare onto your computer, make sure you are saving the larger version shown when you click on the image. These images are far too small.
     
  4. mich012

    mich012 Ancient
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    to Codyr2391,
    Thanks for the advise, I've updated the photos.
     
  5. SpecterCody

    SpecterCody Ancient
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    You're welcome, I'll definitely give it a walk through and give you some advice soon.

    Edit:
    After a quick walk-through, I think it has potential but you need to really think about how to use parts economically. I noticed most of your walls are made out of large bracers, which are costly pieces and are limited in numbers. Replace all those walls with coliseum walls and they will function exactly the same but use hundreds of dollars less. Next, those small round staircases in the center are very out of place looking, the gap between them and the floor looks all wrong, I suggest extended the floor to them and raising them to create a seamless transition between the two. the arched bridge is a lovely touch to force people to get the shotgun and risk their lives, but its a bit of an extreme angle. I'd like to see the ends of those base side crate movers decorated because right now you just see the edge of the bracer which looks unfinished. I noticed the respawn point in the glass bunkers is facing the wall which some people will not like. Lastly, the main floor is all one height which means a lot of boring shooting. If you were to create some minor variations in height with some ramps it would really add some interest. These are all some things to consider to significantly improve your map.
     
    #5 SpecterCody, Nov 22, 2010
    Last edited: Nov 23, 2010
  6. mich012

    mich012 Ancient
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    Thanks for the advise, ill take these things into acount and make some improvements, unfortunataly I had to use large braces as I ran out of wall coliseums but I still have abit of buget left.
     

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