Invasion Phase Activated Explosion

Discussion in 'Halo and Forge Discussion' started by Tallt66, Nov 22, 2010.

  1. Tallt66

    Tallt66 The Joker
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    I am trying to implement a one time explosion into my invasion map for effect. I have a "shield generator" that I want to "explode" at the end of phase one. I want it to appear that the attackers destroyed the generator, causing the "sheild" to go down. The mechanics of the phase works fine, but I would like to add an actual explosion to it for a more dramatic effect.

    I can't get it to work like I want. The difficulty is I can't find a way to spawn something only once at the beginning of a phase and not respawn after it's destroyed. I can make the fusion coil spawn at the beginning of phase two no problem, but it's the spawn time I cannot figure out. If I set it to "never" it never spawns. If I set it to 1 it spawns a new one every second. I want a single event explosion, but this causes continuous explosions every second for the rest of the game. If I set the time to 180, it takes several minutes to spawn and doesn't explode at the same time the shields go down at the end of phase one, which defeats the purpose. I cannot find a way to make it spawn at the beginning of phase 2, explode, and then never re-spawn again.

    I also tried setting the fusion coil on top of an object and setting the object to INV_GATE so it would disappear at the end of phase one. I thought if I set the fusion coil's physics to normal it would fall down and explode when the object disappeared from underneath it, but when I tried this, it remained fixed in the air unless I got very close to it and disturbed it.

    There has to be a way to spawn a single event explosion at the start of a new phase and that's it. Any suggestions?
     
  2. Katanga

    Katanga Ancient
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    You could make the 1st phase into assault, and blow the sheild down using brute force. The explosion from the bomb could be your explosion, and the sheild could go down during that explosion?
     
  3. Tallt66

    Tallt66 The Joker
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    That is an interesting idea. I am going to tinker with this. I'd still like to know if what I was describing before is even possible. It would come in handy to use for special effects..
     
    #3 Tallt66, Nov 22, 2010
    Last edited: Nov 22, 2010
  4. Lampshade

    Lampshade Forerunner

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    Make a landmine spawn in the phase after whatever phase you're on, then put a fusion coil on the landmine. Both should explode instantly.

    I think.
     
  5. TitanC005

    TitanC005 Forerunner
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    As Katanga pointed out, Assault might be what you're looking for. I'm not near my Xbox to test this out, but if you want to use Fusion Coils, it might work if you set their labels to INV_WPN for Phase 2, Spawn Time to 1, and then set the "Run-Time Maximum" to 0. I'm hoping that the start of Phase 2 will force spawn them and the run-time maximum will prevent them from respawning, but I may be horribly wrong and it very well could prevent them from spawning at all. Just an idea.
     
  6. Tallt66

    Tallt66 The Joker
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    Thanks for all of your suggestions! I never messed with the run time option, so I am curious to see if that does anything different. I did try the land mine thing and it does spawn and blow up, but then it re spawns and blows up again, and again, and again which is not what I want. I think figuring out how to accomplish this effect will benefit the community's map making.
     
  7. Lampshade

    Lampshade Forerunner

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    Set spawn time to never.
     
  8. TitanC005

    TitanC005 Forerunner
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    Then the object would never spawn. He needs it to spawn right at the start of the phase, and then never spawn again, which is the problem.

    I've thought of another possible solution. Set them to spawn at 1 second (I'm assuming you're having them fall and explode?), and then create some kind of surface or container directly underneath the fusion coils to spawn at 2 seconds. That way, the fusion coils will spawn instantly, but once they spawn again, that surface will prevent them from falling again.
     
  9. TitanC005

    TitanC005 Forerunner
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    I'm fine with being corrected, but you don't have to be rude about it. :/

    The thread specifically states the gametype this person is forging in is Invasion, and he wants it to spawn on a later phase, which means the mines in question won't be placed initially on the map. When that phase rolls around and his Spawn Time is set to "Never", the mines will never spawn.

    If I'm wrong I'm wrong, but there's no need to be hostile about it. Instead offer a solution, which I believe the purpose of this thread is - to find a solution. Cheers.
     
  10. oOMr BecksOo

    oOMr BecksOo Forerunner
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    Heres a few soluation's that i hope will help.

    1) As previously mentioned, assualt and place fusion coils inside the generator for a larger explosion!

    2) Yet again the landmine, set the land mine to fixed and inside the generator for a better effect have its spawn properties at at start yes, respawn time never! then have a fusion coil slightly higher placed and set it to spawn at the 2nd phase make sure it will hit the fusion coil. also make sure it hasn't got a high falling distance, this will allow for you explosion, and then the fusion coil will spawn again but the landmine will not, and as long as the fusion coil isn't falling from an height that will cause it to explode you should only get one explosion throughout the game! but if you really want this generator explosion effect i would suggest it be on assualt and then line the generator with a few fusion coils or whatever to give you a more desirable effect,

    if you do decide to do this make sure that the fusion coils can't be blown up for outside the generator by being shot etc, if this is done you can then have then spawned at the start and have then never respawn to give you just one explosion. providing that the assualt bomb will trigger them off, this will give you a bigger explosion which will kind of travel down the generator giving it a cooler effect i hope this helps you! feel free to message me if you need help and i will do my best!
     
  11. Salty Fingaz

    Salty Fingaz Forerunner

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    Titan C005 and Mr Becks are on the right track.

    Set a fustion coil to INV_Weapon with a respawn time of 1 second.

    Place an block beneath it that 'catches' it.
    This would be set to INV_Weapon but with a 2 second spawn time.


    I've never used the mine, but it sounds like it would be worth a try.



    Trouble is setting this up in an asthetically pleasing way
     
  12. Pegasi

    Pegasi Ancient
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    As Titan stated, that was completely unnecessary. Misinformation is a mistake, which in no way hurts a thread or its maker as much as derogatory attitudes like you've displayed here. Beyond this, as Titan also stated, it was not misinformation, and it is in fact you who has failed to check their facts before posting. It is even stated in the OP that what you're suggesting has already been tried, and quite honestly 'checking your facts' should cover reading the OP properly before anything else.

    If you are more concerned with talking down to others than helping, please refrain from posting, let alone doing so and then going on to tell others that they shouldn't post when they're in fact being a lot more helpful than you.
     
  13. OneDeviantsFate

    OneDeviantsFate Forerunner

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    Went off of what you said and... you are really wrong. That is a complete fail. Found a solution to this myself by making the explosion happen elsewhere but lead explosions to the doors I am trying to detonate. After first spawn a door blocks one fusion coil and the other is placed in a good spot so it just spawns and stays. Thanks Titan and Salty! Used both ideas.
     
  14. Izano Slayer

    Izano Slayer Forerunner

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    I love how you manage to be wrong and an asshole at the same time.
     
  15. wi1lywonka

    wi1lywonka Ancient
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    Here's an idea. Build your generator in a hollow fashion, with holes protected by shield doors to see the inside fusion coils (set to never). At the end of the phase, have a tripmine set to 5 second respawn (detonation timer) spawn directly inside the fusion coils (the pressure should set it off once) and even though it would continue to spawn, the player wouldn't see it and it wouldn't explode.
     

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