Cliffside Ambush

Discussion in 'Reach Competitive Maps' started by Ion Blaster4, Nov 20, 2010.

  1. Ion Blaster4

    Ion Blaster4 Forerunner

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    v 1.1 is "finished." The armories have been deleted and weapons have been placed more strategically along with health packs. There are no more power ups laying around, and I also changed the loadouts in the gametype. If anyone has anything that they also want to change, please say it now, as I plan on releasing v1.1 tommorow.(11-20-10)

    Cliffside : Ambush

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    Hello, Forge Hub community! I am rather new to this site except for one map I published a while back for Halo 3, which was just a really dumbed down racetrack. Since I now have Halo Reach, which has the fantastic Phase system, I have spent about 3 weeks trying to perfect a map I call Cliffside : Ambush!

    The reason I made Cliffside : Ambush was because I have been downloading lots of maps from Forge Hub, but none of them have I ever seen use the Cliffs except for a few racetracks where you drive down the mountain. Well, now I thought I would fix that.

    This map is only for Assault, but I will be releasing a slayer variant which will be very different (Not kidding, its got a really cool start...) So stay on the lookout for the slayer variant which will probably come out before Christmas.

    The map is a straight up 1 bomb only map, where the Defense starts at the top (Blue Tower) and has lots of power weapons to defend themselves, as the Offense has to work their ways up the cliff to the blue tower and plant the bomb. The map has lots of cover, as you can see in the pictures below, with 2 weapon rooms, one for the Defense in the blue tower, and one for the Offense (and possibly the Defense if they rush), which is the Orange weapon room. The Offense also has control of the Green tower, which is a great place to snipe from and took me days to finally perfect.

    I assure you, this map is worth a download, and I am taking all constructive criticism to make this map better!

    Please, if you find any glitches or things you think should be fixed or changed, please leave a comment and I will release a new volume.

    Also, if anyone could tell me if there is a possible solution so your guys feet don't sink into the bomb goals, that would be great, as currently my guys feet will sink right in.

    Weapons List.

    Will be up later tonight.

    Vehicle List​

    None.​

    Screenshots.​


    Screenshots are in order from the bottom, to the top.

    Initial Spawn for Offense.
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    Quik-Kill Sniper Nest. You could get a shot at someone in the Blue tower early on in the round.
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    Bomb Pickup Area. Offense Initial Spawn in the Background.
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    First lift up the Cliffside. It is necessary to use the lift when going up the cliffs as the cliffs are too steep to walk up at some points.
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    Teleporter to the Green Tower. It will be on the right when you go up the first lift.
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    Receiving Teleporter to the Green Tower.
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    Barricades on Green Tower with the blue tower in the background.
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    Over view of Green tower.
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    Inside of Green Tower Building, with the teleporter to the Green Tower Bunker in the corner and the Green Sniper window on the right.
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    Green Sniper Window.
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    Outside of Green Tower Bunker.
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    Inside of Green Tower Bunker.
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    Second lift with Orange Bunker in the background.
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    Orange Bunker Gun Room.
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    Stairs and Cannon man which will get you to the top of the Orange Bunker.
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    Top of Orange Bunker.
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    Orange Bunker Cover, with pathway leading up the the Blue Tower.
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    Blue Cover that is pointing back at the Orange Bunker.
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    Path going up to the stairs of the Blue Tower, with the cover in the back being a shotgun camp zone. Grenades might help. ;)
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    Shotgun Camp Zone. I even added a Camping Stool!
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    Blue Tower Weapon Room.
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    Cannon Man at the top of the Blue Tower which will send you to the Blue Tower roof where the Bomb Goal is.
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    Bomb Plant site and VICTORY!
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    So thank you for viewing my map, and please DL it, and give me feedback in this thread on what you think of it!

    Download Link in case you missed it.

    Download Map Variant here.

    Download Game Variant here.
     
    #1 Ion Blaster4, Nov 20, 2010
    Last edited: Nov 20, 2010
  2. Hogframe

    Hogframe Ancient
    Senior Member

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    You do realize that armories are bad for map flow, weapon control, map control, communication, and just about everything else that adds quality to a map. I was so damned happy when I saw that someone had finally made a map utilizing the cliff areas of Forge World. What's more, it actually looked like a high quality build. That is, of course, untill I saw the armories. DMRs, Snipers, Rockets, and god knows what else all in one little pile.

    Please read this guide on map design. It was written for Halo 3, but most of it still applies to Halo: Reach. Just remember, weapons are what makes or breaks a map. You need to take as much time placing them as you would take making any other part of your map.

    Cheers,
    HarisSales.
     
  3. Ion Blaster4

    Ion Blaster4 Forerunner

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    Thank you for letting me know of this.

    Although, just an FYI, this map is 100% a assault map only, until the slayer map variant comes out. Since it was a assault map, I thought it would have been a rather good idea. Now that I think about it, apparently not.

    Tonight, tommorow, and a lot of ThanksGiving break, I will work on the map more and remove the armories - for the most part.

    Also, I suggest you play the map too, or just take a look around. There is only 2 armories,and they really aren't over powerful. TBH, all they have is ProPipes, Snipers, Dmrs, and shotguns. I am going to remove the Spartan Laser at the Blue Tower, and I will delete all the power ups ( Evade, Invisibility...), and I will try to spread the weapons out, and delete some of the weapons to decrease numbers.

    Also, there are weapons laying around the map. Not all the weapons are in armories. In fact, quite a few weapons are at green tower, and they aren't piled up.

    Again, Thank you for your comments, and I will get to work right away to release v 1.1.

    EDIT: v 1.1 is "finished." The armories have been deleted and weapons have been placed more strategically along with health packs. There are no more power ups laying around, and I also changed the loadouts in the gametype. If anyone has anything that they also want to change, please say it now, as I plan on releasing v1.1 tommorow.
     
    #3 Ion Blaster4, Nov 20, 2010
    Last edited: Nov 20, 2010
  4. jonesmcmoney

    jonesmcmoney Forerunner

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    it looks ok, just one thing is that it just looks like a whole bunch of building. Come up with your own ideas and make your own buildings instead of dwelling off of their buildings to make your maps. Their buildings are never the best buildings, only in better maps. But if everything in your map is an already made building that tells everybody that you did not put a lot of time in this and that you need to go back and make a better. But I will DL it and take a closer look.
     
  5. Ion Blaster4

    Ion Blaster4 Forerunner

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    I can assure you that Green Tower is pretty unique even though it has lots of custom made buildings.

    Thank you for your comments, but this is still only my first forge map so trial and error. ;)
     

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