This vertical map is purely designed around the jetpack, so please download the gametype as well--->http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9935743&player=dieselRD This map is not super noob friendly. It assumes you have some understanding of the jet pack and the ability to conserve some fuel for a landing. I have added some noob elements, such as vertical "cushioned" landings that won't hurt you after a high fall. The gravity lifts + jetpack allow you to easily reach those top heights btw. I took alot of risks with this map, it's not your traditional style at all, but I think thats why it could work. The bottom area provides regular gameplay, but mostly this map is build for high flying action. Please, remember your jetpack fuel recharges. lol Weapons 4 DMRs 2 Needle rifles 4 magnums 1 shotty 1 snipe 1 rocket 2 needlers 2 plasma pistols 1 concussion rifle 1 rocket laucher 1 grenade laucher 2 plasma repeater 2 assault rifles 1 plasma launcher **1 oversheild on transerve. The transverse acts as cover for the bottom level as well as a bridge to jump across the buildings. The map is MUCH bigger than the screens show. I'm looking for solid feedback here, spawns, gameplay, weapon placement. Thanks to all. Bottom level, Teleporter spawns player at the top of the map inside antenna brace. Keep in mind when you spawn you'll need to use your jet pack. Middle area Upper area. I noticed that even though this provides almost zero cover, players favor it. From bottom to top its roughly 300ft high, assuming a spartan is 7ft tall. SOME of the better weapons are placed on the ledges. Like I said, the map isn't beautiful, but it accomplishes something different and extreme for a halo map. Give it a try. All feedback welcome, I'm not sensitive. EDIT: Is there a way I can edit in thumbnail now?
by the look of the pics it is very open...like...sniper food. from a base a good sniper could probably get a killing frenzy, i would suggest some kind of tower in the middle to break line of sight, aesthetic or otherwise.
[br][/br]Edited by merge: Good idea. by the pics you would think that, but the sniper respawn is an area difficult to hold down, and hard to travel to a hold out, plus the repawn is fairly high. In order to get into a dominate position the sniper has to travel a ways. Thats just from early testing, I had a couple guys with legitmate 4.00 K/D, and they couldn't dominate. People are covering ground so quickly its hard to hide anywhere.