*Original Post Removed By Author* Having spent some considerable time here, I've come to find the staff extremely unprofessional and abusive. I have been persecuted relentlessly by a small clique of individuals, and because of this I am now removing any and all contributions I have brought to this community. Any and all contributions I make in the future can be found posted in other communities.
This looks pretty decent. Don't know why no one's posted yet. I had to create an account on the spot just to show some love (was planning on registering anyway but not until I have completed my own map) Will DL and try to get back to you with some feedback later (if i remember).
*Original Post Removed By Author* Having spent some considerable time here, I've come to find the staff extremely unprofessional and abusive. I have been persecuted relentlessly by a small clique of individuals, and because of this I am now removing any and all contributions I have brought to this community. Any and all contributions I make in the future can be found posted in other communities.
Good map! Played it with you guys yesterday. The big problems were the spawns, you know that, and the grav lifts... can't tell you how many times I was stuck hovering in the air while people took pot shots at me. Very hard to tell when you are running into them. The other issue is the long platforms on each side needing at least a tiny bit of cover. I personally thought that the back alley should have something in the middle like a angle pushing into the middle... not sure, it is fine, just hard to see when someone with a sniper is just squatting there. Got quite a few people with assassinations because of this, so I guess I shouldn't complain. They should.
*Original Post Removed By Author* Having spent some considerable time here, I've come to find the staff extremely unprofessional and abusive. I have been persecuted relentlessly by a small clique of individuals, and because of this I am now removing any and all contributions I have brought to this community. Any and all contributions I make in the future can be found posted in other communities.
I really like how Green Perch is looking over the streets and how it looks aesthetically. I like this map, it looks really good. It looks a bit open in some areas, specifically to the left and right of the structure labeled Terminal. Terminal itself acts as a great LoSB, but Red and Blue (spawn, I think, the sides of Terminal) is too easily flanked from the other half of the map where Green Perch is. At first I thought this was really bad because I thought that the spawns/starting points were on the other part of the map. After I realized that they weren't, I could easily tell that the design of this map is a winner. I still believe that a small amount of cover would be needed so that Green Perch cannot reign hell on the spawns however. 9/10
*Original Post Removed By Author* Having spent some considerable time here, I've come to find the staff extremely unprofessional and abusive. I have been persecuted relentlessly by a small clique of individuals, and because of this I am now removing any and all contributions I have brought to this community. Any and all contributions I make in the future can be found posted in other communities.
Feedback Right. Well I like the overall feel of your map - the alleys, the buildings, the road, the bridges & the station/terminal. Here's my constructive criticism. Since you seem to have the budget to do so, add stuff! My biggest suggestion is make the buildings with interiors (not just facades) It takes more time but i suggest removing the "building" pieces like the triple rooms you're using. Even if you don't want to remove the collusium walls to make entrances to interior areas you could make doorways & use teleporters to link to inside. Downside is no windows on those buildings using this method unless you create balconies with similar teleporters. Done with this idea. Bridges ideally could use some railings for cover (this is just my preference by the way, feel free to tell me to shove off at any point here) You could just flip the existing bridge pieces you're using already. Other than that just add aesthetics with leftover budget. I dig the whole urban feel but some rocks could add some nice flavor to the level (i recommend the smaller rocks - that seastack is so damn difficult to use effectively, imo) Glass covers for windows instead of windows in the (doors/walls/windows) catagory. You can make grass using flipped over golf tees (toys) to create a grassy median. Just a few ideas. Hope to get a few myself when i upload my own (nearly completed now!) ..........*knock on wood* Last thing - sorry for such a long post
*Original Post Removed By Author* Having spent some considerable time here, I've come to find the staff extremely unprofessional and abusive. I have been persecuted relentlessly by a small clique of individuals, and because of this I am now removing any and all contributions I have brought to this community. Any and all contributions I make in the future can be found posted in other communities.
Well it took me long enough but here it goes, This map has got to be one of the best and most original I have seen out of Reach yet. I'm glad to have been a part of the testing of this. Great for CTF! 9/10. Edit: YES I'm in the Screenshots!!
This is a really cool map. I like what you did with the bases and how you used the towers. The flow feels good but I'm not too sure about the derailed train part, it just confused me and a friend for a bit and we got stuck in that spot a few times.
*Original Post Removed By Author* Having spent some considerable time here, I've come to find the staff extremely unprofessional and abusive. I have been persecuted relentlessly by a small clique of individuals, and because of this I am now removing any and all contributions I have brought to this community. Any and all contributions I make in the future can be found posted in other communities.
This is cool! I used to get the U Bahn when I lived in Berlin! The map looks massive! Lay out looks good & I like the urban feel the map has about it. I'm going to have to play it some before I can say anything else about it. But my first opinion is that its a great map and will be good for a 4 on 4 matchup. Nicely presented by the way.