Boarding Party

Discussion in 'Reach Competitive Maps' started by MikePage, Nov 16, 2010.

  1. MikePage

    MikePage Forerunner

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    Boarding Party

    Map weapons:
    2X rocket launchers (defending side)

    Vehicles:
    4X Falcon (attacking side)
    1X Falcon (defending side)
    4X Shade turret (defending side)

    [​IMG]

    This invasion map consists of two ships hovering above the central island in forge world. The attacking team has to board the enemy vessel and capture 2 critical areas, starting with the docking bay and secondly the cargo bay. In the third and final tier the attacking team will carry a makeshift bomb from the hanger bay to the bridge, turning the map into a claustrophobic corridor fight.

    [​IMG]

    Both teams spawn in the crew quarters. When the attacking team captures a location, they may spawn there.

    [​IMG]

    This map provides a nice variety of gameplay, requiring both vehicle and foot combat. Using the falcons, there are multiple ways in which the attacking team can infiltrate the enemy ship.

    [​IMG]

    Please feel free to comment and criticise; this map hasn't received as much play testing as I would like, but the time that has been spent on it has been fun.

    Please also note: the ships may not be the most beautiful creations, mainly due to the forge budget and object limits, but they do function as intended.

    1 Last thing: this map is my first entry to forgehub and as such may not be posted in the right section. If so, sorry!​
     
    #1 MikePage, Nov 16, 2010
    Last edited: Nov 16, 2010
  2. Moxidas

    Moxidas Forerunner

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    This is a totally cool idea. Giving players two areas that they can't get across except with vehicles is a nice way to direct the gameplay.
     

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