[Switch] Door Close Switch

Discussion in 'Reach Aesthetic Maps' started by RaVNzCRoFT, Oct 2, 2010.

  1. Doom3d

    Doom3d Forerunner

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    cool idea, makes me wonder why bungie didn't include opening/closing doors in reach. We could all make some better strategic maps with them. Even just having switches that turn barrier shields on and off would of been good.
     
  2. Lunarian

    Lunarian Forerunner

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    Love it. 10/10. This is the creative stuff I like to see. Good job!

    [br][/br]
    Edited by merge:


    I am having a lot of trouble getting the crate to go up :( It gets stuck on the surrounding walls. I tried spacing better but still having trouble ;; I can see how it works though.
     
    #22 Lunarian, Nov 26, 2010
    Last edited: Nov 26, 2010
  3. Forgefire

    Forgefire Forerunner

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    Ok yes there is, all you gotta do is get a mine, a fusion coil below a crate. When u hit the mine, hits the fusion coil and blows it up. Crate falls, and tada.
     
  4. iDieAgaain

    iDieAgaain Forerunner

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    I have been working on a switch that acts as a weapon dispenser. Has it worked?... so far, no. However, it would create a semi-realistic weapon spawn... have you ever seen a weapon appear out of thin air in real life?... other than an Uber-Gun? (The Uber-Gun is pictured below in my signature. It is a laser-type weapon that somehow becomes a nuclear explosion on contact.) I'm hoping that once I do get the switch working it will still be able to work on timed mechanics. (There's actually an extremely small chance that it won't.) Once I work out the best looking (and best working) design I will post it.

    Anyways, I am way off subject... sorta... We're here to discuss YOUR switch. I really like it and it gives me an idea that will finally let my infection map work effectively. I had not started building it, thinking I was too stupid to make it work. Keep of the switch making, bro.
     
    #24 iDieAgaain, May 14, 2011
    Last edited: May 14, 2011

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