MLG Genome

Discussion in 'Reach Competitive Maps' started by Ladnil, Sep 23, 2010.

  1. Ladnil

    Ladnil Ancient
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    Genetic 3.0 is out. This is the non-MLG version of Genome, updated to the newer and far more aesthetically pleasing 3.0 version of the map.
     
  2. unit538

    unit538 Ancient
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    This isn't mlg settings, this actually really bothers me despite the fact that this is an amazing map.

    Evade needs to be switched/replaced
     
  3. Ladnil

    Ladnil Ancient
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    You might want to double check MLG v2 setting my friend.
     
  4. DrSammyD

    DrSammyD Forerunner
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    Looks good enough to try. I'll test it out.
     
  5. Bleuprint

    Bleuprint Forerunner

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    I must say that this map was much better in H3 then on Reach. Something just doesn't feel right in comparison. Loved the map on H3.
     
  6. MattV01

    MattV01 Forerunner

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  7. AsR Sponsor

    AsR Sponsor Forerunner

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    I played only a 1v1 on here and I highly doubt that its intent was for that. I really love some of the base ideas though it looks a bit strange sometimes. The bridges are awesome and flow feels right. I get a lot of lag @ bottom bases, anyone else?
     
  8. Ladnil

    Ladnil Ancient
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    Was your 1v1 splitscreen? If so, I'm aware of that screen lag. There's not a lot I feel that I can do about it though. I bet if you splitscreen 1v1, just about every forge map that is well enough designed to be worth playing will have issues.

    Glad you liked the flow though, and I hope you're able to get a solid 4v4 on it.
     
  9. Eacrataes

    Eacrataes Forerunner

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    I'm gonna say, the map was simple and effective; but it just didn't really trip my trigger man. I didn't really get a feeling of "OMG that map was awesome, I NEED to play it again.", like I do on a couple of other maps. Nothing about this map really blew my mind about gameplay. It reminded me of any other plain ol' MLG map that I played in Halo 3. There were no spectacular jumps/escape routes.

    Other than the fact that my opinion really doesn't matter; the spawns were good. Weapon placement is where I expected it to be. And no video lag (flashing pieces). The replay value just isn't there for me.
     

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