Octagon

Discussion in 'Reach Competitive Maps' started by King Ventura, Nov 13, 2010.

  1. King Ventura

    King Ventura Forerunner
    Senior Member

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    EDIT:
    This map has been removed.


    Octagon is a symmetrical map. The cage helped inspire me into making this, I have put all my effort and energy into this map and have just finished finally making it after a week and would appreciate ALL feedback.

    I'll be honest, right now I have not yet tested my map out with any players as it is VERY hard to find people who play Halo: Reach on my friends list. Once again I would deeply appreciate it if you test try the map out with friends and leave back feedback, thank you very much.


    Team colors(Red and Blue) are enabled for both bases if Team gametypes are enabled. The following screenshots were taken from a quick solo FFA game for this purpose.

    Softkill/Kill boundaries have been added to appropriate areas.

    Weapons on maps:

    - 2 DMRs which give 30ammo each
    - 2 Sniper Rifles with 1 clip
    - 2 Grenade launchers which give 5 shots each


    [​IMG]
    View from above on the side(same screenshot as thumbnail).



    [​IMG]
    View from the side.

    [​IMG]
    View from below the map looking upwards.

    [​IMG]
    View from above, the octagon is the platform in the middle.

    [​IMG]
    Underneath the Octagon is a bridge-like walkway with a rocket in the middle which both teams will most likely fight over when they get into conflict.

    [​IMG]
    Another view from afar showing the bottom platform below. Notice the Sender teleporter on the stairs, it leads to the receiver teleporter on the lower platform. There is one for both bases. There is a vehicle gravity lift below in the center which launches the player to the Octagon platform above.


    I couldn't upload the images of the bases as it wouldn't show on my Bungie profile, sorry.

    [​IMG]
     
    #1 King Ventura, Nov 13, 2010
    Last edited: Apr 11, 2011
  2. mati1501

    mati1501 Forerunner

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    Hey man, you posted a thread on Bungie that you need someone to test the map right?
    I check it out and leave feedback later.

    [br][/br]
    Edited by merge:


    Okay, I checked it out. Reminds me of Blackout. I think, you should make it a little bigger like adding a few more bridges and definitely add more weapons.
     
    #2 mati1501, Nov 13, 2010
    Last edited: Nov 13, 2010
  3. Kitchener Kobra

    Kitchener Kobra Forerunner

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    map looks well layed out and looks like it would play pretty clean and competative. But my only complaint is that it kinda just looks like a generic map. not a whole lot that visually sets it appart from 90% of the other maps. (thats just going by the screen shots) But i think if you added some other visual aspects to look at and make it more visually pleasing rather than just all grey i think it would be awsome. I personally like the way struts look when the colors are changed on them. The grey just gets dull thats all. Party Bungie's fault on all the dull greyness tho. overall tho looks like a good map ill test it out later.
     
  4. King Ventura

    King Ventura Forerunner
    Senior Member

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    Thanks for the comment, yeah I was going for a map that wasn't to big. I was also thinking of adding more bridges to although I'll need to figure out where. As for the weapons I feel it's already cluttered unless I add more bridges lol.

    [br][/br]
    Edited by merge:


    Thanks for the feedback mate, yeah the main thing I was going for was gameplay, if gameplay didn't play well at first then aesthetics wouldn't matter lol. Anyways I went over to a mates house yesterday and we tried 3 player on the map and it played wonderfully on free-for-all. So I guess I could move on to making it more visually better so I'll take that into consideration.



    P.S does anyone know how to add a thumbnail for my map, thanks.
     
    #4 King Ventura, Nov 14, 2010
    Last edited: Nov 14, 2010

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