Safeguard

Discussion in 'Halo 3 Casual Maps' started by smellyrebel, May 6, 2008.

  1. smellyrebel

    smellyrebel Ancient
    Senior Member

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    [​IMG]

    Download Map
    Download Gametype

    Description:
    Safegaurd, a relatively small map compared to Sandtrap's full size. It takes place mostly inside the buildings located in the center. The long corridor is where the zombies spawn and run their way into the human's heavily gaurded base. Now, humans, as the game progresses, the zombies are given more of a chance to kill you, this means you need to keep on your feet. There are more things to be weary of, Space and amunition are low. When the game starts out, there are sotguns and battle riffles (and trip mines, although these respawn) to pick up plus the multiple turrets placed throughout the base, but once you equip these, they will never respawn. You are confined to just a single room and two hallways, the exits are blocked with teleporters that take you back to the center of the base.

    Game Variant includes a simple zombie with increased speed. Humans spawn with the standard shotgun and magnum. Remember, you can hide but you can't run.

    Zombies spawn will speed to get them through the hallway and into the human base.
    [​IMG]

    The space between the zombie spawn and human base. This is where the honor rule applies to not go out of the level. (The's nothing there anyway.) This is where teleporters into the heart of the human base open up, three minutes into the game.
    [​IMG]

    The Human base. Kind of self explanatory.
    [​IMG]

    Hallways on either side of the base, very, very, very usefull.
    [​IMG]

    Thank you for reading. Please download, play, and comment.
     
    #1 smellyrebel, May 6, 2008
    Last edited: May 6, 2008
  2. MattDGiant

    MattDGiant Ancient
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    Generally, honor rules are frowned upon in maps. That area connecting the two bases looks easy to escape from. You could effectivly block off that area of the map by either:

    increasing the zombies gravity, so it cant jump over the barriers

    ~or~

    fortify those walls even more, possibly using things like tanks as barriers.

    Props on not using foundry.
     
  3. cptncaucasian

    cptncaucasian Ancient
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    Maps like this are naturally done on foundry because its much easier to block off areas. But i guess you had guts to make it on Foundry.
     
  4. Fly

    Fly Ancient
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    I'm getting bored of these maps. Get creative.
     
  5. Metroshell

    Metroshell Ancient
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    Infection related maps are only good if they're made into a unique mini game. Like "Torpedo Jumpers", created by MattDGiant. ^^
     
  6. Norlinsky

    Norlinsky Guest

    Kind of unfair to the zombies. Too many power weapons for the humans
     
  7. Necrocent

    Necrocent Ancient
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    Very nice. Much better balance than most infection maps on sandtrap (humans control a tall hill with every weapon and vehicle available to them vs shieldless, headshottable zombies). All in all great map.
     
  8. xSharpshooter94

    xSharpshooter94 Ancient
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    this looks like a very typical, average, everyday infection map.this is a typical game on this map: Zombies spawn, humans spawn and stock up on wepons to demolish the zombies, Zombie gets tired of dieing and quits the game. that is it.
     
  9. Terminate421

    Terminate421 Ancient
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    ive seen these plenty of times, humans have too many power weapons
     

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