I've used this to great effect and I really am grateful, it's exactly what I was waiting for before executing a few specific concepts. Am I correct in assuming this amazing formula is limited in application to the "building blocks" category of structural items? I can see why because the other items spawn with different orientations, ie rotated 90' both directions relative to the flat block components. I can't seem to apply it appropriately in those cases however it is otherwise amazing.
The first part of the sheet would be yes, but suppose you wanted to rotate a wall for example you could lay it flat with whatever incline you want and then use the second sheet to rotate it by whatever angle you want [br][/br]Edited by merge: Sorry I've been fairly absent for a while. After adding features to rotate and reflect current forge objects as requested I found a problem in the formulae where an angle would be negated. After a lot of hours scribbling on paper I have finally corrected the problem and updated the spreadsheet. All calculations are now 100% correct. Just for clarity, the first set of formulae I presented in this topic have not been affected and continue, as they always have, to work. I recommend re-downloading the updated spreadsheet (Version 1.2) to ensure that the correct angles are calculated.
Thanks, I'm going to re-download the sheet and try what you suggested. I was attempting it through that method before I made the post, because it would have been ignorant to do so otherwise (especially after all your hard work), but I couldn't get it set appropriately. I will attempt to document my workflow and illustrate the issues I was having, which may now very well be corrected, as well as showing what I feel is a great application of your amazing tool. Thanks again, this is by far the most useful tool I've come across for Reach Forging yet and I can't wait to see what kind of designs it enhances in the future!
It doesn't really work that way. You can't completely eliminate the tilt, and which takes longer, guess and check or..... Anyway, I think Bungie really messed up on rotation. They should adapt a sketchup esque rotation function. Or even better, give each object its own z y x axis to rotate to; akin to handles on the object to pull/spin/rotate.
An extrapolated application, using one hundred 4x4 building blocks for the central structure and playable areas: I still couldn't figure how to square the desired angles for the coliseum windows with the spreadsheet translations, maybe I'll give it another go on my next adventure. Thanks again!
That's looking really wikid. If you get one window lined up how you like it then you can rotate it around the circle using the second sheet. Just input the first window's pitch yaw and roll and say how many degrees to rotate around the circle.
I didn't realise you had an Excel sheet done! Thanks, this is going to be so useful for properly doing that map I started in Halo 3 (Cave In)!
Wow. This is amazing. But it is going to take me forever to implement this. I suck at math. No, really. I fail at life. but this simplifies it down to a notch I only need to do a lil bit of figuring out to get. Nice work man. First post on forgehub and you got it stickied. You my friend are the Polyclitus of forging. I love this theory and am bookmarking it.
This is Truly Amazing. Having a great understanding of math really makes me appreciate how genious this is. This is just like Einsteins theory between mass time space and speed.aka theory of relativity (or was it special theory), but for forgers. High priase for your work indeed (Sorry that I sometimes use physics examples when comparing)
Lol, no need to be sorry. For some reason they are the comparisons that most make sense to me :s. Cheers for the compliments dude! If anyone is getting stuck with this just drop a post and I'll get back to you.
This is great work what you've done here, saving people that hate math a lot of time and effort. One thing I've been having trouble with is using walls (specifically windows) to behave the way I want them to. If you could come up with a formula for those, you'd be a hero
Great Formulas These look to be extremely helpful for making structures on an angle which I have trouble with getting angles right for. I'm not great at math though and I don't have access to excel (or at least one I could input to) Could you point out how or where to look to input these formulas into a graphing calculator perhaps for me, specifically what Pi() stands for? Cal II was my highest math and I'm well aware Pi() might stand for actually Pi. Thanks