BlackRush

Discussion in 'Reach Competitive Maps' started by ShKai, Nov 12, 2010.

  1. ShKai

    ShKai Forerunner

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    Ok so this is my second competitive map. It is BlackRush as in the title, It is an almost symmetrical large sized map. I say almost symmetrical because the bases are slightly variable in height and some placement of bases.

    It is set up for all Matchmaking game variants except for Invasion Variants and Race Variants.

    The Breakdown:
    => The map is fairly large and supports vehichles but doesnt make infantry useless. With the buildings/bases as great areas for close combat, to travel one must be aware that it is open with many long range weapons. With many sightlines and sneaky spaces its a sniper's dream battlefield while the shotgun guy must be wary when he pops his head out.

    Power Weapons:
    => 1x Rocket Launcher
    => 2x Sniper Rifle
    => 1x Spartan Laser
    => 2x Shotguns

    Other Weapons:
    => 4x DMR
    => 4x Needle Rifle
    => 2x Plasma Repeater
    => 2x Plasma Pistol
    => 2x Needler
    => 8x Frags
    => 8x Plasma
    => 2x Machine Gun Turret

    Vehicles:
    => 2x Mongoose
    => 2x Ghost
    => 2x Falcon

    [​IMG]From Blue Side

    [​IMG]Blue's Vantage Point

    [​IMG]From Red Side

    [​IMG]Red's Vantage Point

    Sidenote: Thanks everyone who helped with Rebirth :) currently top 150 most downloaded and top 100 most recommended :D (11/12/10)
     
    #1 ShKai, Nov 12, 2010
    Last edited: Nov 12, 2010
  2. Explosive B0b

    Explosive B0b Forerunner

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    Looks like a balanced big team map Ill try it out with some friends this weekend.
     
  3. Combat P3nguin

    Combat P3nguin Ancient
    Senior Member

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    I played this earlier today with you and like 12 other players it was a mad and a very close game. It plays very well the only thing i hated was TransactionZerowith the sniper, he killed me everytime i went out in the open.

    overall its a awesome map.
     
  4. XJoe91

    XJoe91 Forerunner

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    This is a really good map. Did a forgethrough and I love this map. I think you merged the best parts about blood gulch and valhalla, along with your unique structures. I have only two problems. The cover pieces are up a bit so that they do not merge into the floor. That kinda gets annoying to me. I was nervous about the falcons as well. This map seems very small for these falcons, so i would suggest a warthog or at the max a scorpion. But that's just me. Awesome map!
     
  5. CloneSlayer

    CloneSlayer Forerunner

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    Tried this out with my friend, looks cool. Kinda reminds me of Valhalla, in a way. This would be awesome for team snipers as well. I think that adding a Warthog each team could help out in the balance.
     
  6. Combat P3nguin

    Combat P3nguin Ancient
    Senior Member

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    When i tested it today with ShKia the falcons worked very well on this map, warthogs are un needed and the pathways would be a that tiny bit small for the warthogs anyway.
     
  7. ShKai

    ShKai Forerunner

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    @XJoe91: the pieces are raised slightly to prevent flicker. Being as it is a large map with many pieces and some already flicker as is, I had to reduce some flicker to prevent screen lag when flying the falcons.

    @CloneSlayer & XJoe91: being as how the map is a lot more focused on sectional battles over bases and sky control, the warthog becomes to trapped for real use because of it's size. A scorpion would be completely useless as it couldn't navigate the main circle path of the map around the center structure making it a base only vehicle, mongeese and ghost are primary modes of transports because though an advantage, infantry is still a usefull aspect. I never intended to make infantry useless like hemorrhage and Valhalla because of the over abundance of vehicles.
     
  8. AtomBlaster4

    AtomBlaster4 Forerunner

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    Very Valhalla-esque. It's got my DL, I'm excited to give it a test.
     
  9. ShKai

    ShKai Forerunner

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    The idea was to fuse elements of a small map ( buildings/bunkers ) into a large scale map. Valhalla was a primary influence in this map, however I decided to cut the map to about half the size to reduce travel time to objectives. From there I devised a building/cover layout to provide more defined hardpoints on the map. Also decided to add height into the buildings to create a feel of an even larger playing area.
     

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