One-way shield door tricks

Discussion in 'Halo and Forge Discussion' started by RandomPanda0, Nov 5, 2010.

  1. Nutduster

    Nutduster TCOJ
    Senior Member

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    Yes, the concept is pretty clear. It seems like you'd need to have curved walls (or walls at the correct angles) though, in case somebody was thrown clear of the next shield they were supposed to hit. For instance from the perfectly horizontal shield, depending where you hit it you might go straight up and not actually connect with the next 45 degree shield, but a diagonal wall connecting the ends of those two shields might force you over to where it would always work reliably.

    Incidentally, I posted a preview thread for Crawler, which uses the sticky ceiling trick to what will hopefully be good effect. The map is set up entirely now so once I get it play tested and make a few tweaks, it will be released. I may do a preview video before that just to show off the layout, which I think is pretty fluid and interesting.
     
  2. Kittenpaste Company

    Kittenpaste Company Forerunner
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    So I was messing around with the 2 way shield door and Ghosts/Revs... this would be great for someone's invasion map. D: Well.. maybe. Kind of ends up one-sided? Well, unless you provide spartans with a Falcon eventually.
     
  3. schleb

    schleb Ancient
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    @mega - lol yes you would need to enclose all of this so people would get thrown from it, i guess i assumed people would know that. but you what what they say about assuming! no offense to you man!
     
  4. LIGHTSOUT225

    Senior Member

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  5. RandomPanda0

    RandomPanda0 Forerunner

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    I'm still trying to figure out the jump pad.
    Will test out the "Fan"
    and the "ski lift" confuses me is it like a ladder on a ceiling?
     
  6. LIGHTSOUT225

    Senior Member

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    Its explained in detail on p2 of the thread i linked
     
  7. RandomPanda0

    RandomPanda0 Forerunner

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    Once I am able to recreate it, it will be added

    [br][/br]
    Edited by merge:


    Added Jump Pad and Arc Elevator
     
    #27 RandomPanda0, Nov 13, 2010
    Last edited: Nov 13, 2010

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