The idea behind Shore Leave is that it's a UNSC base with a heavy emphasis on R&R. This is where soldiers come to wind down and relax for a bit between missions. It is basically finished, but it has barely been play-tested. Expect a lot of close-quarters and a little medium range combat. The image below is the exterior of The Club, which may be the biggest draw of the map... Inside, there is a bar and a few booths, and of course, a stage for a dancer to perform... This guy doesn't mess around when he asks for ID... This fella watches his favorite performer make a drmamtic entrance... Don't forget the bathroom... There is also a Barracks (check out the bunks and lockers)... And a Mess Hall... Here is an overview of the map. There are only human weapons, which include 1 rocket launcher, 1 sniper, 4 DMR's, 2 grenade launchers, 2 shotguns and too many magnums and assault rifles to remember right now. There are some grenades and a turret in the Armory... There are apartments and such all along edges of the map. Only to add depth and a sense that there is more than meets the eye... There is one Mongoose and one Warthog in the map... The Falcons are just for looks. If you try to get them, you will perish. There are soft-kills all around the map. So basically, don't stray beyond the surrounding wall and you'll be fine. There are several key points that I didn't feature, such as the back/side entry into The Club, the outer bar in front of the Mess Hall and a couple other things here and there. Just have to load it up to see it all! Well I hope some of you will find the time to play this and give me feedback. Thanks!
I can see you've paid attention to detail as the bench, chairs, beds, glasses and even the bathroom complete with toilet, sink and mirror. I want to say this is amazing. The only thing I question: is this masterpiece supports any gameplay? If yes, awesome! But still, this kind of aesthical map does not add any feeling to the gameplay. Well, i'll give you a download to see if there could be a way that your map could be playable.
Ahh, attention to detail! A fine aspect in a wonderful map... Only to be torn down by the thousands of down this hittious community will ridden it with. Overall, this map is a grand gesture to some newfound creativity in the art of forgery.
I was thinking the exact same thing, as whether or not thise should be in the competitive section of Forge Hub, but we'll see.
So far I have tested it in Slayer and Team Slayer with 6 players, and it played very well. Much of the action took place inside the club (even though there are no spawns in it) and around the armory. A lot of people would retreat into the various structures when they were in trouble and there would be some intense CQC afterwards. I also tried Juggernaut once, but it was very chaotic. Since the days of FarCry on the original xbox, I have always tried to be creative, but never at the expense of gameplay. I do not make novelty maps. So I believe that as long as people don't play with more than 6-8 people on this map, it will play well.