Question: Map Flow

Discussion in 'Halo and Forge Discussion' started by Mister man 1217, Nov 10, 2010.

  1. Mister man 1217

    Mister man 1217 Ancient
    Senior Member

    Messages:
    485
    Likes Received:
    0
    I am currently is construction of a map that is built as an indoor eviorment. When making this map, I wanted the map to have alot of flow and movement throughout the map of the players in it. But I feel I may have too much flow that it may be a problem.

    Look at these screenshots

    [​IMG]

    [​IMG]

    What I think is that all the ways to get up to the second floor are too close to eachother, what do you guys think?
     
  2. Curious Corndog

    Curious Corndog Forerunner

    Messages:
    77
    Likes Received:
    0
    Yep.
    you need some cover. Be creative with the cover. Don't make it just cover, make it elegant. Put it in like it's supposed to be there not like you wanted it there.
    Example being a Pillar, or some cool pyramids.

    I'm sure your brain has good ideas.

    P.S the writing makes it a little hard to see. Just a tad :3
     
  3. Mister man 1217

    Mister man 1217 Ancient
    Senior Member

    Messages:
    485
    Likes Received:
    0
    I am not asking about cover, I am asking about flow in the map. The isn't nearly done, lol.
     
  4. Curious Corndog

    Curious Corndog Forerunner

    Messages:
    77
    Likes Received:
    0
    Oh.
    Well ****, now I feel like a giant douche!

    Personally, pictures don't do justice to the workings of a map. To me, the only way I know how a map will flow is when it gets played (and a lot to do with the placement of power weapons). I'll be quiet though, since I'm useless ;)
     
  5. TakingGorilla

    TakingGorilla Forerunner

    Messages:
    15
    Likes Received:
    0
    It really depends on if you want that area to be the main fighting area of the map. If so, its ok. If not, i suggest changing it
     
  6. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    All I see is open spaces (big flat boring ones, not just nice fields of view) and doorways. Of course I can't see much of your map from these pictures. You need something more overviewish, or someone in forge to get a real idea about flow.
     
  7. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    It's somewhat hard to tell based on the pictures you've given, but from what I can see, the lift seems redundant.
     
  8. schleb

    schleb Ancient
    Senior Member

    Messages:
    170
    Likes Received:
    0
  9. PILGRIM

    PILGRIM Ancient
    Senior Member

    Messages:
    279
    Likes Received:
    0
    A map that flows well always has lots of ways of traversing the map. The lift might be unnecessary nut you want at least two ways for choke points or three ways for other parts for entering and exiting an area.

    Look at guardian from Halo 3 for good examples of this. Mainly blue room and gold.
     

Share This Page