Hangar

Discussion in 'Reach Competitive Maps' started by Ghostlink1, Nov 10, 2010.

  1. Ghostlink1

    Ghostlink1 Forerunner

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    HANGER

    Hangar is a symmetrical 4v4 map. Right now it is only set up for Slayer within Team, FFA and Multi-team settings, but I plan to update it tomorrow with all Objective and FFA game-types as well. It contains
    8 DMR's
    6 AR's
    6 Magnums
    4 Needle rifles
    3 Needlers
    3 Plasma Pistols
    2 Concussion Rifles (1 spare clip, 90 respawn)
    2 Sniper Rifles (1 spare clip, 180 respawn)
    1 Rockets (1 spare clip, 180 respawn)
    1 Shotgun (1 spare clip, 180 respawn)
    1 Energy Sword (180 respawn)
    1 Grenade Launcher ( 5 spare clips 90 respawn)
    All these weapons are likely to change when I have tested the map some more.

    It is an intense scenario, a fairly open map similar to some old halo 3 MLG maps (onslaught and amplified were my inspiration).
    [​IMG]

    Here you see top platform, beneath which is basement which contains rockets. On the top left is red base with one of the snipers, and you also see in bottom left stairway, beneath which is sword.

    [​IMG]

    Here is blue base, fairly obvious stuff.

    [​IMG]

    Here is landing platform, with man cannon which actually takes you to basement/rockets. In the very top left corner you see blue base and the ramp that takes you to landing platform. In the centre you see the platform ramped that holds the concussion rifle, and beneath the landing platform their is base, that holds the grenade launcher.

    [​IMG]
    [​IMG]

    Just a better look at basement, and a showing of top base nothing new there.

    I would be very happy with any feedback, if anyone would take out the time to download or even play-test it would be greatly appreciated. Thanks for your time ;)
     
    #1 Ghostlink1, Nov 10, 2010
    Last edited: Nov 10, 2010
  2. Plasma Blades

    Plasma Blades Ancient
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    I don't see any problem in forging, but this doesn't look like anything special. You seem like you have potential though - from what I can tell your design is nicely done. To improve you should probably add some more aesthetics to everything. Many floors and buildings look too plain. If you need any help, send me a message. I'll help when I can.
     
  3. Ghostlink1

    Ghostlink1 Forerunner

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    Thanks, I'm glad for any constructive criticism. Do you have any tips for aesthetics, I try but can't ever seem to think of anything :{ The other map I made is called storm-shield, and I think that looks okay but I can never seem to make anything look as exiting as other maps on this site. What do you think?
     
  4. EIite Grunt

    EIite Grunt Ancient
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    Just start mashing objects together to make what you think would add some interesting game play to your map.

    An example of something I have done was added a giant Halo to the middle of my Sunken Temple map as a bridge. There is a link in my sig for some photos.
     
  5. Ghostlink1

    Ghostlink1 Forerunner

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    I see, so not just using one piece of decoration at a time, merging them, HOW COME I NEVER THOUGHT OF THAT BEFORE... I have a lot to learn :(
     
  6. HOBO ITCHY

    HOBO ITCHY Forerunner
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    Well...For one,it looks as if you didn't assign "Object Color" to any of the objects, and instead,left them all neutral colored...

    While that does offer a sorta stark,industrial feel,I recommend adding colors,just for orientation purposes...that,and of course,for the aesthetic pop it would bring.
     
  7. Ghostlink1

    Ghostlink1 Forerunner

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    Of course, I completely forgot about that, thanks, will add it tomorrow when i update game-types and hopefully aesthetics.
     
  8. HOBO ITCHY

    HOBO ITCHY Forerunner
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    If you do,don't forget to update all these pics too.
     
  9. Ghostlink1

    Ghostlink1 Forerunner

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    Will do, I will probably spend a few hours play-testing it, editing the weapons and spawns, adding other game-types and hopefully make it look like a real pro map. Thanks guys for all your feedback, It's much appreciated!
     
  10. Antares777x

    Antares777x Forerunner
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    The map itself looks interesting, and other than weapon spawns, there is only one thing that I disagree with. The Rocket Launcher spawning in the basement is a bad idea in my opinion, because it is the most powerful weapon in the game. It should be in a more open area so that it is more dangerous to take.

    The spawns that should change are:

    -Grenade Launcher - decrease its ammo or increase its spawn time to 180. GLs are very powerful and a 90 second timer makes them too powerful.

    -Concussion Rifle - in my opinion this weapons spawn time should be increased to 120.

    -Sniper Rifle - In standard maps with two Sniper Rifles, if they have one extra clip, they are usually on a 120 second timer. Based on the screenshots, you're map seems smaler so it's you're choice on what the spawn time should be.

    -Shotgun/Sword - These weapons have overlapping purposes as close range weapons. Maybe delete one and place a different weapon there like a Plasma Pistol on a 90 second spawn timer?

    -Precision Weapons - If this map wasn't made to support MLG gametypes, the precision weapons need to be decreased. Two DMRs and two NRs on a 30 second timer work well and do not overpower the map with precision weapons for Slayer gametypes that do not allow you to spawn with precision weapons.

    -Needlers - these are powerful and pretty much a kill for each clip it has. Three on a map this size in my honest opinion is too many, but it depends on how many clips each one has. Same thing with the Plasma Pistols. If you are going to have three PPs, increase each of their spawn times to 120 or delete one and change their spawns to 90 each.

    -Assault Rifles and Magnums - are not really needed. Magnums can be placed on the map with no consequences as long as there are not too many of them, but ARs are absolutely worthless because players spawn with them and drop ammo when they die. Magnums are good though, and are usually overlooked. You might want to reduce the number of Magnums to about two or three though.


    Nice map design overall, I like it! In the future, you will probably want to avoid 45 degree ramps or ramps that are close to forty five degrees because they mess with grenade tosses and can wind up being a frustrating negative feature. I hope you can make this map work aesthetically as well, good luck!
     
  11. Ghostlink1

    Ghostlink1 Forerunner

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    Thanks, I agree the map is a bit overcrowded with weapons and the spawn timers are a bit off, and maybe grenades as well, I have about 16 plasmas and 16 frag's, thinking about it that's probably waaayyy to many... what do you think?
     

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