ADRENALIN FIGHT OR FLIGHT WELCOME TO MY NEW MAP Featuring a lift up & down This is 1 - 16 players I would say best plays 4 x 4 or 6 x 6 Designed around the central lift column Map contains 2 central lifts 1 UP & 1 DOWN The lift down is my own idea and has been used on a few of my other maps (Super Double Drop) And no fall damage is sustained from the massive drop....Just try it !!! Letting you travel 10 floors with NO DAMAGE. Designed in mid air, this floating base has many twists........ and a few sneeky hiding places. Some accesable by jet pack, others can be reached on foot. There are a few places that are only accesable with a rocket pack. But as there are Jet-packs on reach and in many of the default levels are places only accesable by jet-pack. So I feel this is as competetive if not more than some of the default levels on Halo. Heavy firepower around every corner, this map is good for a blast. lift column speeds up the map making top and bottom of map accesable in seconds. Has 3 lifts up on different floors, but only one shoot down. Supports all slayer match types, assault match types. Capture flag matches! Weapons: 1 X All weapons except: 2 X Sniper 2 X Magnum 2 X Needler 2 x Rocket launcher 6 X Plasma 4 X Frag Armour: 1 X Jetpack 1 X Drop shield 1 X Armour lock 1 X Invisibility power up JUST SHOWING ONE OF THE SECRET HIDDING PLACES GOING DOWN!!!! Thanks for looking! Please let me know what you think, and how it plays, visual experience etc Thanks for all you comments. Constructive criticisim welcome check out my other maps on my forgehub profile or bungie fileshare thanks for looking any questions please ask
i REALLY ACTUALLY LIKE THE MAP, ESPECIALLY THE LIFT IDEA. I'M GOING TO DOWNLOAD AND CHECK OUT HOW THAT WORKS. aLSO: I'm just kidding. This reminds me of that halo 2 map (what was the name? I remember conveyor belts...) and I certainly will check it out, mostly out of curiosity for that lift.
lol! Thanks! I will have a look at your maps too! Wont get to play them till tomorrow mind! Think I have coined the downwards lift .... thanks for your feedback... look forward to hearing how it plays... Tested it with just 2 earlier... although was fun was little big for 1 on 1 action. If your into lifts and fast levels ....check out my double drop level! Thanks [br][/br]Edited by merge: Do you mean Halo 2 Lockout?
Hiding spots tend to make for uncompetitive gameplay, as does making certain areas accessible by Jetpack only. Seeing as how you posted this in the competitive section, that's a bad thing.
Is it a space ship? cuz it sure looks like it. but looks great. but I hate competitive jetpacks and there better not be any weapons in those spots that i cant get to
Unfortunitly jet packs are a big part of Halo reach .... although I can make areas off limits with soft kill zones... I decided to leave the places there.... I do admit that it is an advantage using jet packs on the level! But i have tried to balance out with good weapons that are easily accesable. Please try it before you knock it. Thanks for your input... All constructive criticism welcome. [br][/br]Edited by merge: Looks like I haven't thought the gameplay out as well as I should have. There are a few places that u need a rocket pack and yes there are also some good weapons there... Seems to be the general feeling on this so I may have to make these places accesable by other means also. I haven't made it as a ship, although it has kind of gotten that look as I made it... just a coincidence. Thanks for your feedback! Please tell me how it plays [br][/br]Edited by merge: A man cannon will be added on top floor tomorrow to get to the top where the hidding places are. Thanks for all your input! Appreciated
Thanks! Will be adding a cannon and more game modes tomorrow! Will add king of the hill too! Thanks for your input. Let me know what u think of it! All ideas will be taken on board for tomorrows improvement.
A few things bother me about your map and post in general. 1. Turn off the caps-lock, bro. 2. I'm always turned off by maps that have incorrectly-spelled names, unless the spelling is purposed towards representing a particular feature of the map. 3. Some of the structure doesn't make sense to me. For example, the ramp, round, small's used in the upper part of the map are placed unevenly in order to make the pathways work. I understand that this alignment is necessary for gameplay, but the aesthetics suffer. Perhaps a different piece of structure could be used instead? 4. The lifts do seem a bit large...do players take fall damage on the way down, or is there something to soften their landing? I'm not trying to be mean, I'm trying to offer constructive criticism. Other than the above, Adrenalin seems like it has a lot of potential. I wish you luck in your future forge endeavors.
1. Sorry didn't want to shout with the caps ha. 2 sorry I am dyslexsic.. so any spelling mistakes aren't intentional . Will spell check. 3. Not sure where you mean?? But the 3 large round ramps used at end of stage are all even. I was trying to break up some of the straight lines for cover. 4. Lifts all working 100% no fall damage on my lift... Try it thank you for your input ... I am changing some things tomorrow...
No, the conveyor belts are on Colossus, it had the multi layered conveyor belts with the fusion coils and the giant man cannon in the middle
Thanks for input! Appreciate the comment! Will check out colossus now... see if I can find the convayor. Any opinion on my new map? [br][/br]Edited by merge: This is my map with koth now working... More spawn points.... Cover around the top elevators & a man cannon to reach places that only a jet-pack could reach before. Both map variants available. Thanks for all your comments! Please tell me what you think. Thanks Bungie.net : Halo Reach : File Details Adrenalin - Fight or Flight v2 [br][/br]Edited by merge: Thanks for your input! Have added koth on this version Bungie.net : Halo Reach : File Details
I enjoyed this map. The lift is my favorite especially the one going down, it works beautifully. Good job sir. There are a few concerns. First, you should really revise the weapon layout. Make it so you don't need a jet pack to get certain weapons. Sure throw some weapons in high places, but for the majority of the weapons, please make them easily accessible. They should be in the middle of walk ways not near the walls. It will make the map flow. Gives new players the chance to easily orient themselves to the weapons which could make or break a map. I would also suggest that you close up the "hiding places" as they are unfair and will lead to player annoyance, and beside who likes campers. Don't encourage it on your map. Lastly i would try to balance the high places with some soft kill barriers. You don't have to go crazy but i would try to at least keep players from wandering too high, as they will be annoying to people. However, overall GREAT JOB! It's an excellent map just needs few adjustments and tweaks to really push its appeal.
Thanks for the feedback! Much appreciated. Have tried few ways to make things fair. But your ideas are good and I will change the weapon lay out. and close off the top vent holes. did update with few added cannons to get u to the higher places but it messed with how I wanted the map to look... so I definitly feel the best way to fix is by removing the weapons! Thanks DrGreenEyes. [br][/br]Edited by merge: what ever floats your boat! keep the posts on the maps about the maps please
Those lifts look wicked, from the pics the map looks great. I can never tell much though so dl now and i'll let you know some gameplay in a bit
this looks hell of a good tim! Looks like a giant space ship box lol! You are really good at making these maps! I made one but after seeing all the good maps on here i think i will leave it to the professionals hehe. Have liked it and tagged it too! x x