This is a remake of Counter-Strike De_Dust. However not a 100% mirror version as i made some changes to make it fit Halo Reach. These changes fit in smoothly and were appropriate when thinking on a 3D level. I spent a great deal of time trying to perfect this map to be on scale with that of the original De_Dust. I spent so much time that the first attempt I made at recreating it in my eyes failed and I started once again from scratch. I have tested with friends and fixed bugs as they popped up. So hopefully if anything made it through it isn't major. This map is set up for up to eight different colored teams: Red Blue Green Purple Pink Yellow Brown Orange Also there are neutral spawn points so if you enjoy not having a team. This map is made for the following game types; Game types Slayer Team Slayer FFA Slayer Big Team Slayer Elite Slayer Swat Assault (Red vs Blue only) Neutral Assault (Red vs Blue Only) Multi Flag (Red vs Blue Only) CTF (Red vs Blue Only) One Flag (Red vs Blue Only) I have tested these games out and made specific spawn points for each game type. Human Weapons 4x Mounted Machinegun 32x Frag Grenades 2x Sniper Rifle 10x DMR 16x Assault Rifle 1x Grenade Launcher 10x Magnum 1x Rocket Launcher 2x Shotgun Covenant Weapons 1x Energy Sword 23 Plasma Grenades 10x Needle Rifle 6x Needler 1x Concussion Rifle 8x Plasma Rifle 7x Plasma Repeater 7x Plasma Pistol 1x Focus Rifle 1x Gravity Hammer Misc 6x Health Stations 24x Fusion Coils 16x Initial Neutral Spawns 64x Initial Team spawns (8 for each color) 43x Neutral Respawns 11x CTF Respawns (Red vs Blue Only) 12x Assault Respawns (Red vs Blue Only)
I downloaded it and I'm kind of curious about the teleporters. Why were they added? Also I would call this a re-imagining more than a remake as there are a number of changes that are rather significant.