Curving Tunnel, made of tunnel pieces

Discussion in 'Halo and Forge Discussion' started by Curious Corndog, Nov 8, 2010.

  1. Curious Corndog

    Curious Corndog Forerunner

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    Incendios, I know this. But the problem is that the floor isn't totally flat so it still looks bad.
    And Boots, I didn't know that, I'll remember that from now on :3
     
  2. Detr1us

    Detr1us Forerunner

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    I am aware of the left thumbstick in and also the bumber then A trick, I use the two techniques together to get things perfectly alligned. I think if I didnt I would of gone mad by now!

    Cheers for the answer to Z fighting, I will take it into consideration!
     
  3. DavidJCobb

    DavidJCobb Ancient
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    No. No, it doesn't. They have similar causes but not the same cause.

    Z-fighting is caused by having objects or surfaces that overlap exactly.

    Framerate lag is caused by rendering too many objects on-screen at one time.

    Now, the confusion is understandable; generally, when you have a massive amount of objects on-screen, they also intersect exactly, causing both phenomena. There is no causal relationship, however, between the phenomena themselves.
     

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