A 3 Map Set Coming Soon

Discussion in 'Halo and Forge Discussion' started by H3C x Nevz, Nov 8, 2010.

  1. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

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    Halo: Reach is still in its early phases. As are my forge abilities. I've slowly become acclimated with pieces I like, spawn techniques, and what styles of gameplay work the best.

    I've had over 20 maps finished at least structurally.
    6 remain now: one published (Anamorphic), two still conceptually insufficient for me to publish, and three - the latest three - have demonstrated exceptional promise.

    These three are not in the slightest similar in terms of design or gameplay, but they each find their own niche. All three possess sufficient aesthetics and optimal gameplay mechanics to sustain custom games that much longer (my main goal nowadays).

    [​IMG]

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    Vector - Vehicle domination at its finest, players scale a vast valley containing well-spread gameplay and excellent flow.

    [​IMG]

    [​IMG]
    Visionary - A central multileveled house and unique aesthetics set the tone for intense multi team or FFA action.

    [​IMG]

    [​IMG]
    Overload - This tunnel-based symmetrical action is unrivaled for small to medium sized bomb and flag, with a simplistic layout and smooth integration and aesthetics.

    COMING SOON
     
    #1 H3C x Nevz, Nov 8, 2010
    Last edited: Nov 9, 2010
  2. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    I'm really looking forward to these. I've always been a fan of how simple your designs have been and it's nice to see you continuing to forge with a similar style in Reach.

    Would you mind to notify me when these are posted? Maps can get missed a lot with how many are being posted.
     
  3. H3C x Nevz

    H3C x Nevz Ancient
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    Certainly. Your consistent feedback on my work doesn't go unnoticed and I really appreciate it.
     
  4. Prologic

    Prologic Forerunner

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    Just from your one screenshot of Overload, I can tell I want to play it.
    It's something I'd try to make, main focus on try.
    Very talented work on all the maps.
     
  5. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    The maps all look great. it's hard to give feedback from one screenshot each but Vector looks as though it could do with some more "stuff" in the valley to spice it up a little. Colliseum walls look rather boring by themselves.
     
  6. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    The maps look well done from the screenshots. and those action shots give me a big urge to play them.... you got my download if i stumble upon these when you post 'em
     
  7. H3C x Nevz

    H3C x Nevz Ancient
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    Thanks all. Another set of screenshots with more of an overview has been added.
     
  8. The Ghost

    The Ghost Forerunner

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    The overview picture of Visionary has me wanting to play it. I'm a fan of FFA and it looks to have a unique layout.
     
  9. H3C x Nevz

    H3C x Nevz Ancient
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    Thanks. Originally I had big plans for it to support all gametypes, but team gametypes just didn't have the flow I anticipated and I felt it'd work better for FFA.
     
  10. cory21

    cory21 Ancient
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    Wow, all of these look high quality. Each one looks like it supports its own style of gameplay excellently. I'm really looking forward to play Vector.
     
  11. H3C x Nevz

    H3C x Nevz Ancient
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    Thank you. I'm already anticipating criticism on Vector for its vast openness, but maps that open have really good BTB gameplay.
     
  12. Natetendo83

    Natetendo83 Forerunner

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    I enjoy vehicle combat so Vector immediately grabbed my attention.
     

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