The last exit

Discussion in 'Reach Competitive Maps' started by aqrz, Nov 7, 2010.

  1. aqrz

    aqrz Ancient
    Senior Member

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    Hello there forge world community. This is my first serious map build and first post so constructive criticism is welcome

    The map The Last Exit was made with mostly invasion in mind and supports both invasion and invasion slayer with a few other game types. unfortunately my friends on XBL live all over the world so it was difficult to play test with large groups, so if any one wants to help out my gt is "aqrz" but anyhow... the map.

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    The yellow lines represent man cannon paths of travel.
    "T" stands for tier
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    Spartans spawn in these three structures and the Elites span in cover of three rock formations just in front of the bridges:

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    and those two bridges are the objectives.

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    (note: the man cannons on the canyon side bridge don't spawn until after the first objectives are captured and the oneway shield door doesn't spawn until the third tier.)

    once the second tier begins the shield door that was blocking the ocean side bridge shuts off.

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    after the gate shuts off the attackers have to storm the two opposite sides of the structure just past the gate. there are 2 ways to either side, a teleporter and on the ocean side is a ramp up and on the canyon side is a grav lift. (during the second tier a banshie spawns on top of the back structure. and a gause hog spawns for the spartans.

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    once those two towers are captured you are able to inside the furthest back structure (where the core is located). 3rd tier a tank and wraith spawn for their respective teams.

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    once the core is captured you have to bring it back across the map to the "rocket" and and place it on the landing pad to win.

    (ill post a pic on that later)

    But if any of you would like to help me finish testing and adding ALL other game types. just msg my gt "aqrz" Thanks for reading.

    P.S. the custom game type just has a slightly longer third tier i think its like 7 min...
     
  2. ProfessorFox

    ProfessorFox Ancient
    Senior Member

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    ok. Looks pretty decent. I'll dl and see what I can do. But, I love your tower. Looks detailed and fun to play in. I'd suggest your next map be based around that section.
     

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