Acrophobia is a map originaly designed for large vehicular/air wars. It eventually evolved into a general BTB map. It plays slayer excelently, but CTF, and assault play very well. A Banshee behind each base allows each team to have quick air superiority. Rocket hogs in the corner balance out the two rocket spawns(in the verandas) as well as the hornet on the central spire. Each base has one sniper with ONE CLIP. I apologize if this post isn't up to par, its my first thread in forgehub. Am I forgetting anything?
You could put in a description of the map, what gametypes it is for, what stages of testing/building it is in, inspiration, etc... I don't know if this is necessary, but it would be appreciated. The only thing I can see that could be a problem is how most of the map is at just one level with some cover and structures here and there. It seems like gameplay could get a little boring for vehicles. Also, not to be offensive, but it really is a little cut-and-dry. I don't see very much creativity in this map. Still, it looks to me like it has potential, and I do like the danger of the kill balls for flying vehicles. Hope this helps!
I usually prefer functionality to appearance. That's why this one looks basic. Surprisingly, the flatness is actually not that big of a problem. Thanks for the feedback.