Leveled

Discussion in 'Reach Casual Maps' started by TsarNecoji, Nov 5, 2010.

  1. TsarNecoji

    TsarNecoji Forerunner

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    Hey all you. Im sure you know me.

    Maybe not

    This is my first post, so be harsh.

    Maybe not

    I'm here mainly to just gather constructive criticism and tips. So here is my map, a FFA only 2-4 player map. Not that good but I just want to become better at this. The map is located in that cool little gorge off of Hemmorage.
    So heres the pics.
    [​IMG][​IMG]
    [​IMG] ^Overview^
    [​IMG][​IMG]
    [​IMG] ^Overview 2^
    [​IMG][​IMG]
    [​IMG] ^Overview 3^
    [​IMG][​IMG]
    [​IMG] ^Note the grass, just for fun I put yellow flashing lights hidden in there so the whole grassy are lights up lumounously. I didn't spell that right. It looks better in game too.

    Download if you want, just give me tips!
    YES okay I fixed the pics
    Photobucket refused to work
     
    #1 TsarNecoji, Nov 5, 2010
    Last edited: Nov 5, 2010
  2. Combs53090

    Combs53090 Forerunner

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    The grass looks pretty cool, so does the overall map. I downloaded it but haven't played it yet. Though, judging from the pictures looks like you can lift your current max of 4 players to a number that is a little higher. As a suggestion, think about taking away the coliseum walls and just set kill boundaries. It'll open up the map much more.
     
  3. Golfa005

    Golfa005 Forerunner

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    I played this last night with 2 friends. Did you intent to make the spawns in a softkill zone? some are annoying

    also, work on orientation, its very hard to figure out where you are and how to get somewhere else. And rocket launcher spawns too quickly lol
     
  4. TsarNecoji

    TsarNecoji Forerunner

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    Hey, thanks for the criticism guys. I'll try to fix the soft kill tonight, and maybe work on What the first guy said, open It up and add more to make it for more players.

    Thanks

    [br][/br]
    Edited by merge:


    On second thought i'll just put it all towards a V2
     
    #4 TsarNecoji, Nov 7, 2010
    Last edited: Nov 7, 2010

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