http://www.bungie.net/forums/posts.aspx?h3fileid=33998162 This is my first map that I tried on so don't expect much. Total work time was around 4 hours. The map features a handfull of assault rifles and battle rifles along with two sniper rifles, a set of maulers and SMG's, two needlers, a shotgun, a sword, a rocket launcher, and last but not least a human turret. The map is mostly symetrical. The parts that are not symetrical are the two tunnels on either side of the map (ran out of items to build with). Both teams start in pits opposite of eachother. The players can either use the stairs to get to the second level where the rocket launcher and the tunnels containing the shotty and the sword are. To get to the upper area the player needs to use one of the four lifts in each of the corners. In the above area are the sniper rifles, maulers, SMG's, and the turret. SMG's are located on the right catwalk (looking at the defense base with the B signs) and the turret is in the middle of the left catwalk. Looking for plenty of advise on possible fixes.
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For your first map, this is pretty good. In your future maps try not to have so many power weapons. Layout looks pretty good, reminds of, nothing. Your map looks original, thats great. Only other thing I can say is that you should interlock a little bit more. Not neccessarliy everything but mainly that central part.
really quite good for your first map!!! maybe work out some interlocking techniques, and lining up things a little better, and wahlah! you have become a pro forger!!!kinda
Thats pretty good-looking... ...Do you mind telling me why you decided to use part of Harvard's motto for a map title, purely out of curiosity, not criticism
looks cool, although interlocking would be nice. Even so, this is a preety sweet map for being without interlocking. Ill DL
I like latin. Also I'm not very good at naming things so I use random words that hold some kind of power.
explosives ftw. seriously though this looks very well made since its your first map post. 8/10 good job
I dont get the raised walkway that is the focal point on the map. it is like a suicide run if someones on the turrent. unless that is the point. if it is you did a really good job at setting it up