Watertomb

Discussion in 'Reach Competitive Maps' started by mothergoat, Nov 5, 2010.

  1. mothergoat

    mothergoat Forerunner

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    [​IMG]

    Overview

    This is going to be a CTF entry for Forgetacular.

    There are three main levels in this frenetic, fast-paced small objective map. Shortest route flag-to-flag is the top. Easiest, but longest path is straight across the curvy bridges ("He's going CURVIES.") evenly timed ways to travel by foot. Lower has the best cover and with good crouch jumping skills could be your quickest path.

    Top level (Kill Tower) has the best vantage points to rain down pink showers or bring the sniper (one found in each back base.)

    Best designed for 5 score CTF games with quick return and no flag at home to score. Crazy King, Oddball and all Slayer types are also fun.


    Watertomb Weapons

    DMR x6
    Assault Rifle x4
    Magnum x4
    Needler x1
    Needle Rifle x2
    Concussion rifle x2
    Plasma Repeater x1
    Plasma pistol x2
    Sniper x2
    Plasma Rifle x2
    Rocket x1
    Sniper x2

    The Story

    The ancient prisoners stand in stone, entombed by the gaze of this mysterious structure.


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    #1 mothergoat, Nov 5, 2010
    Last edited: Nov 5, 2010
  2. Next Wednesday

    Next Wednesday Ancient
    Senior Member

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    I downloaded this and did a forgethrough. I like the idea and layout, but the upper pathway seems the most protected, contrary to your description. I think a good way to remedy this would be to turn every bridge on the map upside down to remove the railings from both "curvies" and switch the ramp bridges to XL bridges and turn them upside down. I think that would help flow and fix some of the claustrophobia issues i was having with the map.
     
  3. mothergoat

    mothergoat Forerunner

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    Great advice. I want this to be a small, tight map. But with that comes the necessity to keep editing so it will never feel cluttered.

    Thanks man.
     

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