PIT ARMADA This map was inspired by HALO 3s "THE PIT". It has the same base layout, yet it is a completely different map. You will see some major changes in the snipe tower's, green box, and sword room. There are also 2 teleporter's (two-way node's) which lead back and fourth between both red and blue team's "courtyards". There are also 3 main "jump ups" you will want to look for. The first "jump ups" are located on both red and blue team's "training", which leads to the top of "green box". The second "jumps ups" are located right next to both teleporter's. The last "jump ups" are located in the back of the purple building. Jet Packs provide an advantage which lets you go on "top long hall" or "top needles". If you dislike "top long hall" I recommend adding a soft kill boundary. My main complaints while testing this map would be my gravity lifts which lead to the 3rd level of my snipe towers. In order to use the gravity lifts at its best would be to not jump into them. If you jump into the gravity lifts, it can sometimes cause you to "short lift". I found that jumping into the gravity lifts can also be useful because if you crouch there is a small ledge which u can land on. There are soft kill boundaries in area's i found most useful and kill boundaries placed around the entire map. There are also 6 main (respawn zones, weak) strategically placed so the enemy wont spawn next to you if you are in there territory. WEAPONS / SPAWN TIMES / SPARE CLIPS / MAX COUNT x4 DMR / 10 sec / 2 / 8 x2 NEEDLE RIFLE / 60 sec / 2 / 8 x1 ROCKET LAUNCHER / 178 sec/ 1 / 4 x2 SNIPER RIFLE / 118 sec / 1 / 8 x2 SHOTGUN / 90 sec / 0 / 2 x1 PLAMSA PISTOL / 90 sec / 1 / 1 x4 FRAG GRENADE / 30 sec / 0 / 16 x4 PLASMA GRENADE / 30 sec / 0 / 16 x2 HEALTH STATION / 30 sec / 0 / 2 ARMOR ABILITIES / SPAWN TIMES / MAX COUNT x1 ARMOR LOCK / 1 sec / 1 x2 JET PACK / 1 sec / 2 PICTURES RED FLAG BLUE FLAG RED & BLUE SHOTGUN RED & BLUE HEALTH STATION'S RED & BLUE TRAINING GREEN BOX ROCKETS TOP GREEN BOX RED & BLUE TELEPORTERs PURPLE BASE ARMOR LOCK SPAWN INSIDE PURPLE BASE PURPLE HALL PURPLE "JUMP UPs" RED & BLUE SNIPE TOWERs RED & BLUE SNIPE SPAWNs RED & BLUE GRAVITY LIFTs/JET PACK SPAWNs
Cool map I love this map that I play tested! It is a sweet twist to the old map. It is a bit bigger then the original also it can scream out big team battle. Four vs Four is alright also but it is spread out. This map had alot of awesome design ideas for the objectives and the green box design is rocking! Keep making those cool maps Johnathan!
This map is great. The version you went with works much better in Reach than it would have if it were exactly like the Pit. It also doesn't look as grey as most of the remakes i've seen. I really like what your take on it.
The map looks really nice and has a good layout (and it should if it is modeled after the pit) but I do have some concerns. First, there seems to be a few too many weapons for MLG. I know you pretty much used the same weapon layouts as on the pit but in the mlg version there were no shotguns let alone two and there were definitely not 8 grenades and 3 armor abilities/powerups. The map also looks a little bit bigger than the pit which may or may not be a problem but for 4 v 4 it might be pushing it. Despite that, the map looks beautiful and the layout is great so good work.
Actually the map isn't bigger than the pit. You also get around a lot quicker now since MLG is running sprint. I agree with you on weapons, no shotgun, super powerful for MLG. As far as Armor, meh..I hate when people use them.