Halo: Reach Switch Techs

Discussion in 'Halo and Forge Discussion' started by Ching Chong Kid, Aug 13, 2010.

  1. redearth

    redearth Ancient
    Senior Member

    Messages:
    1,201
    Likes Received:
    0
    Important edit: I meant to say not works. Sorry everyone for getting hopes up.

    I get the point of keeping it at theory though, to prevent people's typo's from ruining stuff.
     
  2. B3NW

    B3NW Ancient
    Senior Member

    Messages:
    2,507
    Likes Received:
    0
    The proximity mines require the player to nearly on top of it. It's proximity is less than the trip mine.
     
  3. Ching Chong Kid

    Ching Chong Kid Ancient
    Senior Member

    Messages:
    113
    Likes Received:
    0
    I've recently had the opportunity to see landmines in action first hand and I have to agree with you. However they make great buttons when you phase them into a wall so only their red button piece protrudes. This what the player has to merely touch the button to activate the switch behind the wall. Very aesthetic too.

    PS - I added a new tech; Propulsion Tech
     
    #23 Ching Chong Kid, Aug 31, 2010
    Last edited: Aug 31, 2010
  4. redearth

    redearth Ancient
    Senior Member

    Messages:
    1,201
    Likes Received:
    0
    What about Ferret Gun Tech?

    A gun where something like a crate is being pushed by a mancannon and is stuck from flying out only by a turret's legs. One the turret is ripped off, the crate flies out.
     
  5. Ching Chong Kid

    Ching Chong Kid Ancient
    Senior Member

    Messages:
    113
    Likes Received:
    0
    That would be friction tech my friend (and it's ferret cannon not ferret gun)
     
  6. JIX

    JIX Forerunner
    Senior Member

    Messages:
    53
    Likes Received:
    0
    I never learned out to make switches. I didn't even learn how to interlock until about 4 or 5 months ago. It really took my maps to new heights though.
     
  7. Noizzy Rabbit

    Noizzy Rabbit Forerunner

    Messages:
    85
    Likes Received:
    0
    cool! sounds a lot like wire from Gmod, which is good cus i like wire, its fun to mess around with :)
     
  8. pitythefool

    pitythefool Forerunner

    Messages:
    31
    Likes Received:
    0
    Wire tech works except its more like wireless tech, RB Tech Works, Proximity tecch works but its more like the previously mentioned wireless tech, magnetism works and is great for timers, Propulsion Tech works ok and I'm in the process of testing the others

    Ps. I thought this was to good a thread to just let die.
     
    #28 pitythefool, Sep 30, 2010
    Last edited: Oct 1, 2010
  9. BoondockSaintCM

    BoondockSaintCM Forerunner
    Senior Member

    Messages:
    4
    Likes Received:
    0
  10. GodCent

    GodCent Forerunner

    Messages:
    8
    Likes Received:
    0
    Couldn't the spawn or unspawn phases in invasion be considered a tech?
     
  11. PWNAGEStudioz

    PWNAGEStudioz Forerunner

    Messages:
    49
    Likes Received:
    0
    I've seen someone use the fuse tech before in Reach. It was used in a cannon. The several man cannons make the long part of the cannon to make it "aesthetically pleasing". I found it pretty nice, because of the fact that no one else has thought of that idea.
     
  12. Curious Corndog

    Curious Corndog Forerunner

    Messages:
    77
    Likes Received:
    0
    I wish this would get a sticky.
    It seems deserving, if it was all proven/corrected, anyway.
    Or even maybe not.
     

Share This Page