Behemoth II Version 2 of Behemoth. Reduced objects and glass to improve framerate. Supports 4-16 players. Designed by Vincent Torre. Designed and Forged by: MickRaider Gametypes: All gametypes supported Recommended: CTF, Slayer, Stockpile, Assault. 12 players Supports 4-16 players. Version 2 Description: During testing of Behemoth I heard a lot of complaints about two main things. The first being the framerate lag, and the second being the "roof". The framerate lag was obviously bad, especially with the sniper rifle and all the glass. I set out to remove as much glass as I could. I also set out to reduce the budget while adding more cover. It was tough but I think I accomplished my goal. I also removed all walking access points to the roof and added soft kill barriers for anyone that happens to wander up there with a jetpack. I think the change is appreciated by the players and pulls them more into the core of the map. I also modified the weapon set to address some of the common complaints I received. I moved the sniper into the corner a bit so you can get it without being exposed. I also removed the plasma launcher, swapped the hammer and rocket location. Amongst other small tweaks. I hope that this new version is more enjoyable for everyone than the last. Feel free to point out any complaint, I'm always listening! Version 1: Behemoth is at its heart a spiritual successor to my halo 3 map, "Leviathan." Though aside from the same general shape, Behemoth is a totally new beast. I had designed the shape months before I even knew about forge, built it in sketchup, and finally constructed it in Reach's awesome forge. The map is completely symmetric, thus it works with all gametypes well. Each side has 4 levels. The base level, the 2nd level, and the 3rd level base. My favorite gametype thusfar has been Stockpile. Though CTF is really fun. Overall it supports all the gametypes very well. I spent a lot of time working with the spawning trying to get it perfect and encouraging map flow. The piece laying itself took about 2 days, while the objectives, spawning, weapons, and other tweaks took about a week. Overall I love the speed at which you can build now and I look forward to making more maps instead of dreading it like in halo 3. Weapon List: [weapon]/[number on map]/[# of clips]/[respawn time] DMR / 10 / 2 / 30 Needle Rifle / 4 / 2 / 30 Plasma Repeater / 4 / 2 / 30 Plasma Pistol / 4 / 2 / 30 Needlers / 3 / 2 / 30 Grenade Launcher / 1 / 5 / 90 Gravity Hammer / 1 / 2 / 30 Sniper / 2 / 1 / 120 Rocket Launcher / 1 / 1 / 150 Shotgun / 2 / 0 / 90 Plasma Grenades / 18 / 15 Health Packs / 6 / 15 Videos: [bungievid]8728388[/bungievid] Pictures: Rear Walkways: Blue Corner: Below Blue Base: Water Alcove: Blue Start: Mancannon: Thanks for checking my map out. I'm open to constructive criticism and comments. Acknowledgments: I'd like to thank everyone for the feedback I've received so far. Rorak for his advise and help on some reworks. And everyone else who pitched their thoughts to me in testing. Click here to Download Behemoth II
yay, mickraider! Glad to see you made a V2, the lag was quite large, behemoth size I'd say. And nice to see there's less glass but still enough cover. Can't wait to see your future maps, maybe you should remake one of your H3 maps, with a some differences. Or a conquest map would be nice, haven't seen many of those yet.
This has an awesome layout, and I didn't know why it looked familiar, must have missed that you made leviathan in my first read through. I wish with cool maps like this that necessarily suffer from framerate issues that bungie could just wave a magic programming wand and fix it for us. Btw, I don't think you're thumbnail pic does the map justice though, i recommend changing it to something more zoomed out if possible.
Thanks. I'm glad you're enjoying it. I think people really enjoyed the original behemoth but were turned off by the framerate issue, so hopefully this will make the map more enjoyable. Thanks for the tip on the thumbnail. I was trying something new with this map to see what happened. I think the new one is better. Hopefully the minor changes I made to the bases will improve the feel of them to be a little more open. I designed it to be a tight area to force players out of the area, though with the couple changes in this version I think the bases feel better, while not being too over-powered.
Oh, sweet. You made a completely new version! Can't believe I missed this whilst skimming the forums. I remember checking out the new, reworked version with you, and I'm happy with all the changes you've continued to make. Now that the roof isn't accessible, the flow should improve drastically, and now your doorways aren't as awkward! Fantastic, I'm really looking forward to testing anything you create in the future. Wish I had gotten to test this, but I'm glad I was able to help.
I really appreciated all the advise you gave me, you have some good ideas. Maybe in the future we can co-forge a map together.
Thanks to everyone that helped get Behemoth II on FHF! http://www.forgehub.com/forum/announcements/113743-forge-hub-favorites-ii.html