so here is the preview for this little number i have been working on. the concept is pretty simple: a down hill drag race to the finish line... while being chased by kill balls. i have been having a split decision for what to use as barriers for the sides. if you want to make any suggestions for that or any suggestions as for what to use as obstacles, go ahead. i just hope you enjoy the final version. and now for some pictures (which will be updated as the map progresses)... spawn and kill ball spawn: looking down the track: obstacle #1 (4 one way shield doors to hinder your journey): obstacle #2 (a secondary track in the middle that leads to your doom): the final stretch: finish line and kill ball catcher:
I think it involved setting all the (mines) to spawn at start - false, and then setting two thirds (16/24) of the (mines) to minimally spawn. It was done in Halo 3, and it made for a pretty cool maze.