Map Name: CE bridge Canvas Name: Forge World Player Count: 2-8 Gametypes That Require Testing: Team Slayer, Assault, Capture the Flag Download Link: Download Creator Notes: Made for slayer. Unsure of spawning, weapons, floor layout. Well dang. I hope to god that I get this right. First time on a forum so here goes. A long time ago in the basement of his mother's house, a boy played halo for the first time. I've come some way since then and hope that this remake, of one of the best parts of that game, is worth something. Enough BS, lets move on to something more interesting. This map is one of the bridges from the mission, Assault on the Control Room, specifically the one in which Fire Team Zulu crashes into the canyon below. An overview of the map. Red base, very similar to Blue base. A shot of the glass, or lack thereof, allowing travel to the lower levels. Shotgun spawn. Sniper spawn (where the red guy is). oh right, weapons Shotgun x 2 Sniper x 2 Rockets x1 Needler x2 Plasma pistol x2 Frags x 6 Plasma grenades x 6 Vehicles- shade turrets x4 some plasma batteries scattered around Please download and leave comments. If more photos are needed, they can be provided.
Looks cool. That mission was fun. I might have some doubts as to how playable this map is... isn't it really just the middle part of Halo 3's "Narrows"?
Narrows was partially based off this. Most people don't know it but I remember playing that campaign level. That bridge looks almost exactly like Narrows and is what Bungie based it on.
Really nice ! I hope you will make some other remakes of halo CE's campaign, they have a really awesome level design.
looks great i was planning on doing this but with another bridge next to it, and it accesible after you go into the building. i thought that would have made and awesome ctf but now that you built this i see that there not enough money. keep building more maps
You obviously didn't read my post correctly. I said that Narrows was partially based off the CE bridge, not that your map was based off Narrows.
If you still want to do that idea it is still possible being that the part during the campaign, in which the double bridges appears, does not have a lower level. I also thought of doing this but have not really had the time to simply delete the lower level and build a second one next to it. Moreover I would have to move it from its current location and being that I have moved the blasted thing about four times i refuse to do so again. If I remake this map, which is entirely possible, I will definitely start over with a blank slate and do as you suggested with the parallel bridges and the back rooms connecting them.
Well I don't know about gameplay on this but it definitively looks good. I'd run custom on that. Would be nice for a firefight map too.
I think this might be my first map to review as a member of the Testers Guild. I'll send you a link when the job is done.