looks decent, but looks like it could use a little straightening up...take a little more time placing objects to severely increase the gameplay...
Cool, thanks for the DL Echo, Tex, like I said, I know some things aren't perfect, but I'm looking to improve the gameplay more than the looks, and unless you specify what could be improved, I can't improve it.
the bridges in pic 2 are going to make people hop a little as they come off ---- some random walls look like they could use some better lining up. ---- the geo-glitched single box could use a couple more attempts to get it perfect... ---- all these things will help gameplay alot...take the grenade for example, when someone goes for a bank shot, and it bounces the entirely wrong direction, that isn't too satisfying.. ---- i hope this will help
looks nice, and i love the idea you are going for, but i would have liked to see a third level integrated into the design. 4/5
I would too, but I'm out of double boxes, out of double walls, and have 4 walls left... wouldn't be much of a third floor.
i love this map it is actually very well put together and looks very well designed. just one question on the 4th picture down why is there a wall in the middle of the bridge?
Sharpshooter: This was put in so that people cannont hide under the wall floor. If you delete it, there is a cramp space below it, and I did not want this spot in the gameplay. Flymingo: Thanks, glad you like it.
Thanks Tex. I think for the next update I'll fix that crooked wall, then add a merged single box into the floor with a teleport door to a snipe spot. Sound good?
yay for v2's and ya, that sounds pretty good indeed, except teleporter doors lead to teleporter camping :-(
Played the MLG map today and it's awesome. I'll post some action screens later, but this is a great map, wouldn't mind seeing it on the MLG playlist.