After a couple weeks of forging I am proud to announce the release of my map "Momentum v1.1". This map is very dear to me and I really took my time to make sure it works well. This is actually my first "Real" map I have made. Throughout the making of the map I had help from TFO Nickhead to help speed the process along. So a big thanks to him for helping me complete it. The map is Medium in size, and works with all Slayer, CTF, KotH, Oddball, Stockpile, and Headhunter gametypes. Though the map is made for Red vs Blue, it does work with every team and FFA. A quick desciption of the map is this: Bases slighty off-center opposite of each other, linked teleporters in to the left and right of each base. Man cannons to the left and righ of each base that launch you to the rockets in the middle. The middle consists of a Hemorrhage base turned upside down. There, may or may not be some glitches still in the map. If there is please let me know and I will take care of them. Here is some screenshots: Red Base from the Blue base Red and Blue Bases from the Red Base Walkway Red Sniper from the Middle Blue Base from the Red Base Blue and Red Bases from the Blue Base Walkway Blue Sniper from the Middle If you would like to download this map, its in my fileshare. Here is a link to it directly. Download Here Opinions? There is one minor thing that bugs me. How to I set weapons to spawn on a strict time, not when the weapon is dropped.
As I understand it, If you place an object in the air with fixed physics then without holding it change it to normal then when it spawns it will fall and the game will think it has been picked up. This will start the re-spawn timer and regardless of whether it is being held a new one will spawn.
digging that round platform and the ramps... has a Guardian Like feel to it, minus the falling to your death...