Memoriam

Discussion in 'Reach Competitive Maps' started by some orphans, Oct 31, 2010.

  1. some orphans

    some orphans Forerunner

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    Hey! This is my first map I'm presenting to Forge Hub, and also the first map I've actually managed to complete in Reach. It's a re-imagination of an old map I had made in Halo 3, which made things a lot easier.

    This map only supports KOTH and Slayer, along with team games. It's good for 4v4 or 2v2v2v2v2v2 [Multi-Team]. If requested, I'll tweak it to support others it may work with, like Stockpile, Headhunter, and One-sided objective gametypes.

    Weapons and Equipments
    DMR x 6 - 10s, 25s and 35s - 1 spare mag, 2 spare mags and 3 spare mags respectively
    Needle Rifle x 2 - 60s - 3 spare mags
    Concussion Rifle x 2 - 60s - 2 spare mags
    Plasma Pistol x 2 - 45s
    Needler x 2 - 60s - 1 spare mag
    Assault Rifle x 4 - 25s, 30s and 45s - 1 spare mag, 2 spare mags, and 3 spare mags respectively
    Magnum x 2 - 30s - 1 spare mag
    Fragmentation Grenade x 4 - 15s
    Plasma Grenade x 8 - 15s & 10s
    Mounted Turret x 1 - 90s
    Rockets x 1 - 180s
    Energy Sword x 1 - 90s
    Sniper Rifle x 1 - 120s - 1 spare mag
    Overshield x 1 - 180s

    This map also features teleporters at each end of the map, one by red pedestal, one by blue bridge. Watch out for the water canals by each lobby [starting points for team games], although there are bridges to help you pass over if you don't want to jump.

    Screenshots
    Open the spoiler to view the images
    Overview, with roof removed
    [​IMG]
    Hit me for an overlay!
    The little number tags are for the locations of the screenshots below.

    Window Hallway - S1
    [​IMG]

    Window Hallway / Fin Pillar - S2
    [​IMG]

    Lobby - S3
    [​IMG]

    Rocket Arch / Back Hallway - S4
    [​IMG]

    Rocket Arch - S5
    [​IMG]

    Blue Bridge - S6
    [​IMG]

    Turret / Plaza - S7
    [​IMG]

    Red Pedestal / Window Hallway - S8
    [​IMG]

    Enjoy!

    NOTE: this map has not been playtested with other players, although I have ran through in customs to make sure the gametypes work. The map flow may not work, and may be tweaked if requested.
     
    #1 some orphans, Oct 31, 2010
    Last edited: Nov 5, 2010
  2. mati1501

    mati1501 Forerunner

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    The map is overall pretty good done, are you sure about the energy sword location? I would hide it a little more.
    To your edit: just edit your post and add a picture.

    The map is overall pretty good done, are you sure about the energy sword location? I would hide it a little more.
    To your edit: just edit your post and add a picture.
     
  3. some orphans

    some orphans Forerunner

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    I was thinking of moving it, it's a bit too close to the Overshield. I wanted the Sniper to be where it is [Red Pedestal] because it already had a nice higher ground and long sight lines, while the Sword was close to the hallways, a good place to use it, and the Rockets were low and easily accessible for chaos. I could switch Rockets and Sword though.
     
  4. GFORCE137

    GFORCE137 Forerunner

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    I leik this map. The only problem is there is no "signature" spot or landmark(s) to know where you are. When DLed it seemed leik a maze
     
  5. some orphans

    some orphans Forerunner

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    Should I add color codes to each side of the map or something? It was originally going to support 1 Flag, and I didn't want to make it confusing to have one side red and one side blue, if you were going down the middle.
     

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