This is the centerpiece of my map. Left 4 Reach. The basis of the map is to conserve ammo and try anyway possible to get to the boat at the end of the map. Camping is possible but not very helpful. Ammo is always low and moving is your best option. ---------------------------------------------------------- This is where the humans spawn. Little cover prohibits camping and humans only start with a pistol so moving ahead is recommended. - This is the first building you encounter. Watch out for zombies around the corners and look for weapons. - Outposts line the edge of the map with valuable weapons but watch out for zombies in the shadows. - IMAGES OF THE MAIN HOUSE Every level contains better weapons (not overpowered at all) but danger increases with every floor. Elevators take you up a floor at a time. Only one exit on each floor and shoots you out the back. Then you must make a mad dash to the boat. Main house First floor Elevator 2nd floor Balcony 3rd floor Elevator 4th floor Balcony Exit Chute Down the chute Where you pop out the back - Now you must make a mad dash to the dock if you're lucky to have made it this far. (Usually only 1 - 3 people do) Try to hold off here until the round ends for a 5 point bonus. -------------------------------------------------- My map needs testing so post if you would like to. I hope to get it up by Sunday. This map is mainly focused on gameplay but aesthetics are very nice. I will explain the infection spawns once I post the actual map. I look forward to feedback! [br][/br]Edited by merge: Need testers please. Anyone interested?
Friend Requests have been sent. Would this weekend be a good testing time for you guys? Anyone else want to give feedback or test?
I wouldn't mind testing, granted that I'm not too busy with school work or testing my current map or knee deep in my next forge project. Either way, my gamertag's to the left. And that's a zero in there, not an "oh".