Essentially, if you've ever played the game "Red Light, Green Light" the concept of the game should be fairly similar. Players attempt to advance across the bridge and eliminate the gunman, utilizing infinite armor lock to avoid death by Focus Rifle, which will deplete shields and kill about 50% faster than normal. Victory is the result of coordination and careful Armor Lock timing, with a healthy dose of "running at the guy with the laser and shooting a lot" helping to round out the gameplay. Let me know what you think.
Looks cool, but I'm really worried about something: couldn't the zombie just stand there and wait for the humans to come out of armor lock?
thats part of the point, thats where other zombies come out of AL and advance on the field. It is set up so that people take advantage of each other by moving up when they are being attacked. By the way, great map. Just played with 4 other guys and it is hell of a time.
Hey I remember playing this game as a kid! I got shot a whole bunch with the focus rifle we didn't have unlimited armor lock back then..
You could make the zombie turn around for some reason just to make it less honor rulezy like a custom power up that requires you to be facing it to do instant kill(like in real life) other wise he cant do damage or something.
what i was going to do was have it so he is trapped on a bridge, and there is a street on either side of him, so he would have to turn around and get one street and than the other street would get to go. my xbox is broken, so you can implement this if you want. and to make it even harder for the zombie, you could give him a shade turret so he has slow sensitivity.
LOL! I totally remember this. It was pretty smart to use focus rifle and armor lock. I cant believe I had never thought of that. This game is pretty fun, it feels like a mix of Teacher and The Long Road from H3. I played this and it was pretty fun. Smart too. Its like the new minigame. Im expecting this to become famous like fat kid.
to make it more like red light/green light you can use a custom power up for the zombie. Have the custom power up spawn every like 10 seconds and when he picks it up it'll allow him to do damage, but once it wears off he can't do anymore damage. If your worried about runners grabbing the power up you can give the zombie a specific jumping height so he can only reach it
I dunno, I like the way the game works how it is. It's simple and pretty fast paced, and easy to pick up. I think I'll sacrifice extreme accuracy for playability.