This was our first attempt in forge 2.0 but it plays rather well so ive decided to post it Designed for teams of 4+ emphasis on ground pounding and warthog action! Thanks Haut and Jammy Click the images for a larger one! The Map (overview) Red (low end) Blue (high end) Blue Base The Church (Blue snipe tower) School house (Blue spawn base) Hog Rock (Blue hog spawn) Vehicles 4 mongeese 2 hogs 1 ghost Weapons 6 dmrs 4 plasma grenades 2 shotguns 2 frag grenades 2 needle rifles 2 pistols 2 assault rifles 2 plasma pistols 1 Focus Rifle 1 needler 1 rockets special thanks to: Josh, BK, Zer0 and the wheelmen for playtesting Changes that have been made in 2.5 (pictures are of 2.0) Spire pointed so players cant stand at the top Multi flag added teleport made one way spawn adjustment more DMRs added lots more snake arm removed due to dominace and small rock corp added
Nice use of the natural landscape, but it's a bit sparse. I'm also surprised that you went with a Focus Rifle instead of a Sniper Rifle. I think that could be a good idea, as the Focus Rifle is less dominant. But I'm not sure that other people--especially the Sniper fanatics--will see it the same way.
thanks for the feedback, i will take some shots of the never version tonight, weve added extra cover. we had snipper rifles at either base, but they were over powered and controlled the map, the plan is to add 2 with a limited clip and longer respawn