Decimation Overview Decimation is a unique map in which the humans must navigate their way through various, deadly objects and circumstances all while defending themselves from the zombie(s). The map is roughly split up in to 5 parts and offers a variety of different gameplay that isn't seen on most maps. Gametype Suggestions (I don't include gametypes due to limited file share spots) Include a safe haven at the end for optimal experience and to give humans extra motivation to keep on moving through this treacherous map. The safe haven should simply give the humans bonus points for zombie kills and nothing else unless you feel the need to add more to it. Turn on weapon pick up as well. Other settings may be changed as you see fit. First Room: The first room is a defensive room in which you must survive approximately 1 minute from the oncoming debris and zombies. Next Phase: The next phase includes the next two sections. After the one minute timer is up and the elevator appears, the humans may escape to the hill climb. After the hill the humans must make it past a deceptively easy room. Just don't fall off the platforms and even if you stay on them be sure watch your step. Last Phase: This is the last phase before the safe base. A small subway like area in which you must outrun the kill ball and use the small cross sections for safety as the kill ball passes. Safe Base: Congrats, you made it through all the traps while surviving the zombie horde but don't be fooled as the base is not quite as safe as the name makes it out to be. You will receive a bounty of weapons along with bonus zombie kill points but at 3 minutes in, the zombies will begin to spawn just outside the safe base so stay on your toes and kill those zombies! Rate, comment, download, and enjoy!
Just finished playing this last night and it was really fun. I always enjoy creative and innovative maps like this. Keep up the good work.
I downloaded this map. AND IT WAS AMAZING 10/10. I think you should make a new map but just with the new phase because that was the most fun.
I created this map with A Silent Emu and Limeology, and if you want to dowload the updated version of the map along with the corresponding game mode for it, titled Mad House, check my file share here.
it is unique, but i agree with squidman333, if you remade it with a watery section or something that would be nice, maybe add another twist to the safe base (im out of ideas but im sure you can think of something)
Um... ok maybe I actually had an idea for this but I built it in the hanger and did other things instead. Yeah I would have definitely liked to add more to the map but I'm out of budget so maybe in a V2.
THIS IS ONE OF MY FAVORITE MAP OF ALL TIMES does any one know a page that tells you how to build an invasion map please!!!
Kudos on two things: Creativity and variety. The map itself is made incredibly well, with some excellent gameplay ideas. The map has very little aesthetics, but aesthetics arent needed in a map like this. The end base could be improved, as once its Reached its pretty tough for a zombie to get through, but its only a small balance issue, something most maps have. I could find nothing wrong with each mini game. Each was unique and had its own twist. Its one of those few maps you can keep playing, and not once does it get boring. Up until the base, there are no balance issues, and the gameplay is equally fun for both the humans and the zombies. This map is one of my favourites for a good casual game, good work. 9/10