Remake Lockout

Discussion in 'Reach Competitive Maps' started by biesterd1, Oct 28, 2010.

  1. biesterd1

    biesterd1 Forerunner

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    Yes I know this has been made before. I realize this. I wanted to make my own.

    Its not perfect, nowhere near perfect, but I think its pretty good. There are no superjumps or jumping on top of doors and what not, but the layout is all the same. Sight lines are probably different at some parts.

    Its compatible with most game types (see list above) I wasn't sure of where to put everything like the flag spots and territories and what not, I couldn't remember exactly where they were. If anyone sees anything that's not right I would love to get some feedback. The spawns and start points aren't exact, I don't have Halo 2 with me to test them all.

    Anyways, hope you all like it.

    Overall view
    [​IMG]

    Lift room
    [​IMG]

    BR Tower top
    [​IMG]

    Green Room/shotgun room
    [​IMG]

    Sniper tower/center
    [​IMG]

    Top of lift room
    [​IMG]

    Above sword room
    [​IMG]

    Under sniper tower
    [​IMG]

    Back of sniper tower
    [​IMG]

    BR tower bottom
    [​IMG]

    Under center
    [​IMG]

    Sorry for the massive amount of pics, I like people to know what they're downloading.
    Ill take any and all feedback on how to improve the map.
     
    #1 biesterd1, Oct 28, 2010
    Last edited: Oct 28, 2010
  2. yooitzdono

    yooitzdono Forerunner

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    well, all I can say is that this is definitely one of the most aesthetically pleasing maps I have seen of lockout remakes and everything looks very clean. I'll give it a download and see what I can help with, feedback-wise. as of right now, 8.5/10

    *The bottom middle room looks a little big in comparison to lockout so I docked a few points off... Also, in lockout, center middle has a glass window on the floor. Your version is missing that.
     
  3. biesterd1

    biesterd1 Forerunner

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    thanks for the feedback. yea i totally agree on the bottom center being too big, the top is also too big. This messed a lot up but i didnt realize it before too late. A lot of the paths and bridges and such are either too big or too small as well because of the center
     

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